Hail Mighty Readers and Followers of the Luck Gods Math Rocks,
Having launched yesterday, we just had to remind people of this Backerkit being published under the Evil Hat Productions banner.
A roleplay game on its own, here's more information in regard to it in their own words:
The scars of war run deep. Noble Demons, Horrors, and Automata stalk the land. You are a Ranger, divinely appointed to protect the isolated pockets of humanity which remain.
Channel the power of your Deilith. Scatter your essence into the world to work magic, weaving together Signature Spell Notes from your past and from the land around you.
Inspired by Final Fantasy X, the Xenoblade Chronicles, Magic Knight Rayearth, and more, Rangers of a Broken World is a refreshing new tabletop roleplaying game by designer Leon Richardson.
The rules are built for streamlined and inventive play: Choose which facet your Ranger is employing, specify a skill, mark off part of your character's Key (or don't!) and roll the dice. Each 5 or 6 you roll is a success.
Magic is similarly flexible, inviting you to invoke your own Personal Spell Notes and harmonize them with notes found in the world around you to build powerful eldritch chords.
The vibe is post-apocalyptic fantasy, but you are not fragile scavengers tentatively probing the cruel wastes.
You play fully realized heroes: blessed, wounded, flawed, and dedicated to powering through desperate times. This is a game where the choices you make matter more than which items you carry in your backpack.
The Cataclysm broke the world. The people look to their Rangers.
Join us. And usher in the Age of Hope and Song.
And remember: As soon as you back the project, you get immediate access to the full, text-only draft of the game along with the Rangers of a Broken World Roll20 Quickstart module. Back the game today, play it tonight!
Hail Mighty Readers and Followers of the Luck Gods Math Rocks,
Dark Fantastic Mills have given us an update and of course, we always, where we can, like to let the news come to you in their own words. So here you go:
Firebase: New Models
The latest wave for Horizon Station has unlocked some classic sci-fi scatter terrain models, and the physical prints are now in the shop!
The Orbital Uplink Dish is joined by an array of scatter terrain stalwarts. We've played enough skirmish games to know that you can't have too much LOS terrain on a table, and these new additions are perfect for breaking up those shooting alleys.
Wave 2 of the Horizon Station Kickstarter adds 12 new STLs to its growing roster of models. Late Pledges are still open, so if you want to get printing, follow the link below.
We've made to double figures! Ep10 is out now, and we lean into the narrative as we discuss attending and running these kind of events. 3D printing TOY guns is also discussed, and we go over our first impressions of the recent Kill Team: Exodite release from GW.
Army Painter, like us believe that Orktober is a great time to prime. They've gone one set further and brought out one of their Combat Se7ens for the Boyz here.
In addition to this they have a You Tube Video on How to Paint your Ladz. Finally they have two other features in this weeks blog post which are in their own words:
You can read their blog post on painting it purple here which includes news on each of the colours in the various ranges, whether its Alien Purple Primer, Warpaints Fanatic, Warpaints Air, Speed Paint or even Historical. There's also a special mention to utilising the Blanche series of paints which we're copying in here:
"While the Masterclass range may not have any tried-and-true purples in its ranks, it does feature one of our fan-favourites, Blanched Berry. This paint is part of the Desaturated Violets Flexible Triad Plus, slotting in at the darkest end of those six, now seven, colours. This colour forms the basis of our John Blanche Masterclass Space Marine tutorial, even if it does end up decidedly a bit more red in the end. A more recent addition to this range is the new Nightroot Shade Wash from the Volume 3 set, adding yet another purple wash to your arsenal."
Hail Mighty Readers and Followers of the Luck Gods Math Rocks,
Cubicle 7 Games have let us know that a brand new adventure book for Warhammer 40K Wrath and Glory Roleplay Game is available to preorder today. Here's what they had to say:
"Life in the war-ravaged Gilead System is a perilous business - and the deeper you delve, the more of its myriad threats you’ll encounter.
Adventures in Gilead is our brand new 144-page compendium of thrilling, ready-to-play adventure scenarios, character frameworks, and tons of handy plot hooks to expand your campaigns in Warhammer 40,000 Roleplay: Wrath & Glory!
From the foul schemes of the Dark Apostle Maloquence, to walking a knife’s-edge between Aeldari Corsairs and Drukhari hunters, to a new adventure framework that puts your players in control of Ork Kommandos sabotaging an Imperial hive city, Wrath & Glory Game Masters will have all they need to bring Gilead’s fearsome war zones to life at the table."
To Pre-Order for shipping in Q4 of 2026 please go here.
Our friends over at Archon Studio let us know about this brand new Wave for the StarCraft: Tabletop Miniatures Game.
Whilst we received it on Friday, we wanted to put it up today when the pre-orders went live so that you wouldn't have to wait.
Here's what they had to say:
"Pre-Orders Open: October 12
Europe — Shipping Starts: November 2*
ROTW (Rest of the World) — Shipping Starts: November 9*
(Please note: Shipping will take place over multiple weeks, starting on the dates above. These dates mark the beginning of fulfillment in each region, not the date by which all orders will have shipped. Timelines may vary throughout the process.)
Legends Enter the Fray
Every army needs a leader, and this wave brings three of the most iconic characters from the StarCraft universe to the tabletop, each ready to dictate the flow of battle.
StarCraft® Nova Terra: The Terran Dominion’s most lethal Ghost operates in the shadows. Nova isn’t about holding the line; she is a precision instrument.
StarCraft® Tassadar: The venerable Protoss Executor brings raw psionic might and unparalleled leadership to the golden armada.
StarCraft® Zagara: The Swarm answers to her call. This ferocious Broodmother turns the Zerg into a hyper-efficient, relentless engine of destruction.
Master the Art of War
Wars are often won by the unseen advantages—the buffs, the debuffs, and the area denial. This wave introduces essential tactical units for each faction.
StarCraft® Raven (Terran): Rule the skies and lock down the battlefield. The Raven provides unmatched utility for Terran commanders.
StarCraft® High Templar (Protoss): Do not let their fragile appearance fool you; these psionic masters are walking weapons of mass destruction.
StarCraft® Defiler (Zerg): Bring the horrors of biological warfare to the tabletop.
Roll for Victory: Custom Faction Dice
Finally, you can command your forces with accessories that match your allegiance. This wave introduces highly anticipated, custom dice sets for all three races. Whether you are calling down a tactical strike, warping in reinforcements, or spawning a new brood, these dice add a fantastic thematic touch to your rolls.
Mantic Games have sent us an email today in regard to Halo: Flashpoint and to be honest, its a pretty gripping and super exciting expansion that fans have long been requesting you can see what they have to say now:
"Since Halo: Flashpoint launched, players around the world have been asking the same question: when can they field the Covenant?
Today, Mantic Games answers that question with the reveal of the Covenant for Halo: Flashpoint, introducing the franchise's iconic alien alliance as a fully playable faction for the first time in the official tabletop miniatures game.
The new Judgement expansion brings the most iconic units from the Human-Covenant War to the tabletop, including the High Prophet of Regret, Sangheili Honour Guard, Sangheili Rangers, Mgalekgolo Hunters and more.
Following on from previous major expansions Rise of the Banished and Feet First Into Hell, this set opens up a third exciting faction for players to explore. Judgement not only includes plastic miniatures that can swap in for many of the standees in Halo: Campaign Evolved, but also adds two exclusive new scenarios that pit players against the fearsome Mgalekgolo Hunters.
Alongside this reveal, we're opening up Halo: Campaign Evolved – The Board Game for pre-orders, a brand-new tabletop Halo experience that puts players in the boots of Master Chief as he battles Covenant forces across narrative missions.
And because the Human-Covenant War wouldn’t be complete without him, Sergeant Major Johnson also arrives in Halo: Flashpoint as a fan-favourite playable character.
The box also contains a new full-colour 3D combat zone designed to connect directly with the arena from the Halo: Flashpoint starter set, enabling larger-scale Big Team Battle games. Alongside these miniatures and terrain pieces, players will find all the cards, tokens, rules and accessories needed to bring the Covenant to the battlefield – including exclusive faction dice."
Hail Mighty Readers, Followers of the Luck Gods Math Rocks,
Our friends from Victrix Ltd, have let us know that they have a new book for their game Pillage. For more information please read it in their own words:
"Pillage: Sieges & Strongholds, the first supplement for Pillage, is coming! Plus, brand new plastic sets. Storm castles, forts and motte-and-bailey strongholds with new siege rules and a reworked fire phase. The rules work for any siege from Antiquity right through to the late Middle Ages, with every engine from the Roman scorpion to the medieval trebuchet.
A new way to play Pillage
If you already play Pillage, you'll feel at home straight away, as all the core rules still apply. On top of them, the supplement adds a layer of special rules built specifically for siege battles, making games more tactical and giving attackers and defenders very different problems to solve.
A reworked fire phase: hurl incendiary projectiles at the enemy, then scramble to put out the blazes before they take hold.
Siege engines with their own rules: every engine behaves differently, adding depth (and plenty of fun) to every game.
Fighting on the walls and inside buildings: the battle doesn't stop at the gate.
How a siege plays
Every siege starts with a fortress. It can be as simple as a single wall running across the table, or as ambitious as a complete fort, a fortified keep or a motte ringed by a moat. Your imagination and your terrain collection are the only limits.
The fortress also sets the size of the battle. The bigger it is, and the more key features it has, such as towers and great gates, the larger the budget the defenders get to hold it. The attackers get a much bigger budget still, enough to bring the heavy kit they need to break in, as long as they're ready to take heavy losses doing it.
To crack a stronghold (or hold one), both sides can call on a whole arsenal of siege equipment: mantlets, battering rams, siege towers, ladders, ballistae, stone-throwers, incendiary projectiles, chevaux de frise and caltrops.
From Antiquity to the Middle Ages
Sieges & Strongholds isn't tied to a single era. It covers siege warfare from Antiquity right through to the end of the Middle Ages, with every engine from the Roman scorpion to the medieval trebuchet and even the flame-throwing siphon, so it will work alongside future Pillage supplements too.
What's inside the book
History: an introduction to the art of siegecraft and the different stages of a siege.
Rules: everything you need to fight over, and inside, defensive architecture.
Siege weapons: every engine available, with its special rules.
Hobby: guides to building your own siege engines and fortifications.
Campaign: play out an entire siege, from the first alarm as an invading army appears to the final assault on the walls.
Historical sidebars run throughout the book, full of stories from the great sieges of history to inspire your own games. Your warlord might even share the fate of Simon de Montfort at the siege of Toulouse, struck down by a stone hurled from the walls.
A book full of artwork
Sieges & Strongholds is packed with original artwork, from richly illustrated double-page spreads to the small details in the layout. Artists featured in the book: Ayman El-Sakrane, Even Amundsen, Gabriel Pissondes, Jonny Sun, Leslie Biao, Prosper Tipaldi and Stijn Windig.
New plastic: Siege Equipment
To go with the book, we've sculpted a brand-new plastic Siege Equipment set, packed with fun and vicious kit for both sides of the walls. It's designed for Sieges & Strongholds but works with any siege rules, and suits Dark Age, medieval and fantasy armies alike. Here's a first look at the renders.
Battering ram and covered penthouse
A large battering ram slung beneath a roofed, wheeled shed, ready to bring destruction to the enemy's gates. Leave the ram out and it becomes a covered penthouse, shielding your troops as they advance on the walls.
Hand-held battering rams
Two shorter rams for a band of warriors to swing at the gate. One has a carved ram's head, and the other comes with a choice of two heads: one reinforced with metal bands, or a simple log shaped to a point.
Mantlets
One large mantlet and two smaller wheeled mantlets, giving your archers cover from the defenders' arrows.
Scaling ladders
Two styles of 10cm siege ladder for getting your warriors over the walls.
Cauldrons, grappling hooks, forks and ropes
For the defenders, a cauldron on a frame for tipping hot oil, sand, water or lime onto the attackers below, and a forked pole for pushing their ladders away from the walls. For the attackers, a 10cm rope with a grappling hook for scaling the walls, plus a coiled rope and hook to hang on a miniature, ready for the climb.
Braziers and fire arrows
A metal brazier keeps a fire burning on the battlements, ready to light fire arrows and other incendiaries. The lit and unlit fire arrows can be used to convert any Victrix archer.
Your fortress, ready to print
Every siege needs something to besiege, so we've teamed up with Printable Scenery to give you a fortress made for Pillage. Working with Guillaume, they've designed Liness Castle: a compact, modular stronghold with curtain walls, towers, a fortified gatehouse with arrow slits and a timber-topped tower, built around the way Pillage sieges play.
Liness Castle comes as STL files to 3D print at home (or have printed for you), with an assembly guide included. It's built from modified pieces of Printable Scenery's King & Country and Throne & Ash ranges, so you can keep expanding it with parts from either. The castle costs US$35, or it's free if you already own both of those ranges.
There's more to come! So keep an eye on our blog, newsletter and social channels. This book and the set's to go with it are going to be something truly special.
You can purchase them here directly or from your local gaming store, and with more to come in the near future, we can't wait to see what they're going to bring the table next.
What's Included?
3 Complete Dark Age Huts with options and accessories:
• 3 Thatched Roofs
• 3 Optional Thatched Lean-to Shelters
• 4 Optional Wooden Log Wall Supports
• 1 Wattle & Daub Front and Back Wall Set
• 1 Wooden Plank Front and Back Wall Set
• 1 Wooden Log Front and Back Wall Set
• 4 Door Options
• 8 Optional Wooden Log Roof Weights
For us, these are pretty fab options not only for Pillage but if you wanted to build a Barbarian Village for your TTRPG, then we can see these helping to really immerse your players.