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  Hail Mighty Readers and Rollers of the Maths Rocks, We love to interview people in the TTRPG scene so if you are in one of the following r...

Saturday, 10 October 2026

LATEST NEWS: Coming soon for Pillage: Sieges and Strongholds - Victrix


 




Hail Mighty Readers, Followers of the Luck Gods Math Rocks, 

Our friends from Victrix Ltd, have let us know that they have a new book for their game Pillage.  For more information please read it in their own words:

"Pillage: Sieges & Strongholds, the first supplement for Pillage, is coming! Plus, brand new plastic sets. Storm castles, forts and motte-and-bailey strongholds with new siege rules and a reworked fire phase. The rules work for any siege from Antiquity right through to the late Middle Ages, with every engine from the Roman scorpion to the medieval trebuchet.



A new way to play Pillage


If you already play Pillage, you'll feel at home straight away, as all the core rules still apply. On top of them, the supplement adds a layer of special rules built specifically for siege battles, making games more tactical and giving attackers and defenders very different problems to solve.

  • A reworked fire phase: hurl incendiary projectiles at the enemy, then scramble to put out the blazes before they take hold.
  • Siege engines with their own rules: every engine behaves differently, adding depth (and plenty of fun) to every game.
  • Fighting on the walls and inside buildings: the battle doesn't stop at the gate.

How a siege plays

Every siege starts with a fortress. It can be as simple as a single wall running across the table, or as ambitious as a complete fort, a fortified keep or a motte ringed by a moat. Your imagination and your terrain collection are the only limits.


The fortress also sets the size of the battle. The bigger it is, and the more key features it has, such as towers and great gates, the larger the budget the defenders get to hold it. The attackers get a much bigger budget still, enough to bring the heavy kit they need to break in, as long as they're ready to take heavy losses doing it.


To crack a stronghold (or hold one), both sides can call on a whole arsenal of siege equipment: mantlets, battering rams, siege towers, ladders, ballistae, stone-throwers, incendiary projectiles, chevaux de frise and caltrops.

From Antiquity to the Middle Ages

Sieges & Strongholds isn't tied to a single era. It covers siege warfare from Antiquity right through to the end of the Middle Ages, with every engine from the Roman scorpion to the medieval trebuchet and even the flame-throwing siphon, so it will work alongside future Pillage supplements too.

What's inside the book

  • History: an introduction to the art of siegecraft and the different stages of a siege.
  • Rules: everything you need to fight over, and inside, defensive architecture.
  • Siege weapons: every engine available, with its special rules.
  • Hobby: guides to building your own siege engines and fortifications.
  • Campaign: play out an entire siege, from the first alarm as an invading army appears to the final assault on the walls.

Historical sidebars run throughout the book, full of stories from the great sieges of history to inspire your own games. Your warlord might even share the fate of Simon de Montfort at the siege of Toulouse, struck down by a stone hurled from the walls.

A book full of artwork

Sieges & Strongholds is packed with original artwork, from richly illustrated double-page spreads to the small details in the layout. Artists featured in the book: Ayman El-Sakrane, Even Amundsen, Gabriel Pissondes, Jonny Sun, Leslie Biao, Prosper Tipaldi and Stijn Windig.

New plastic: Siege Equipment

To go with the book, we've sculpted a brand-new plastic Siege Equipment set, packed with fun and vicious kit for both sides of the walls. It's designed for Sieges & Strongholds but works with any siege rules, and suits Dark Age, medieval and fantasy armies alike. Here's a first look at the renders.

Battering ram and covered penthouse

A large battering ram slung beneath a roofed, wheeled shed, ready to bring destruction to the enemy's gates. Leave the ram out and it becomes a covered penthouse, shielding your troops as they advance on the walls.

Hand-held battering rams

Two shorter rams for a band of warriors to swing at the gate. One has a carved ram's head, and the other comes with a choice of two heads: one reinforced with metal bands, or a simple log shaped to a point.

Mantlets

One large mantlet and two smaller wheeled mantlets, giving your archers cover from the defenders' arrows.

Scaling ladders

Two styles of 10cm siege ladder for getting your warriors over the walls.

Cauldrons, grappling hooks, forks and ropes

For the defenders, a cauldron on a frame for tipping hot oil, sand, water or lime onto the attackers below, and a forked pole for pushing their ladders away from the walls. For the attackers, a 10cm rope with a grappling hook for scaling the walls, plus a coiled rope and hook to hang on a miniature, ready for the climb.

Braziers and fire arrows

A metal brazier keeps a fire burning on the battlements, ready to light fire arrows and other incendiaries. The lit and unlit fire arrows can be used to convert any Victrix archer.

Your fortress, ready to print

Every siege needs something to besiege, so we've teamed up with Printable Scenery to give you a fortress made for Pillage. Working with Guillaume, they've designed Liness Castle: a compact, modular stronghold with curtain walls, towers, a fortified gatehouse with arrow slits and a timber-topped tower, built around the way Pillage sieges play.


Liness Castle comes as STL files to 3D print at home (or have printed for you), with an assembly guide included. It's built from modified pieces of Printable Scenery's King & Country and Throne & Ash ranges, so you can keep expanding it with parts from either. The castle costs US$35, or it's free if you already own both of those ranges.

More coming soon

There's more to come! So keep an eye on our blog, newsletter and social channels. This book and the set's to go with it are going to be something truly special. 


You can purchase them here directly or from your local gaming store, and with more to come in the near future, we can't wait to see what they're going to bring the table next.

What's Included?

​3 Complete Dark Age Huts with options and accessories:

​• 3 Thatched Roofs

• 3 Optional Thatched Lean-to Shelters

• 4 Optional Wooden Log Wall Supports

• 1 Wattle & Daub Front and Back Wall Set

• 1 Wooden Plank Front and Back Wall Set

• 1 Wooden Log Front and Back Wall Set

• 4 Door Options

• 8 Optional Wooden Log Roof Weights


For us, these are pretty fab options not only for Pillage but if you wanted to build a Barbarian Village for your TTRPG, then we can see these helping to really immerse your players.


All the best,


ThunderMouser


Friday, 9 October 2026

LATEST NEWS: Cyberpunk TCG - Weird Co



Hail Mighty Readers, Followers of the Luck Gods Math Rocks, 

WeirdCo's Cyberpunk TCG is bringing the holophone as an Organized Play experience, have a job opening as a game designer and a reminder to make sure they have the right address for Wave 2.

Here are the announcements in their own words:

"JUST ANNOUNCED — CYBERPUNK TCG: HOLOPHONE!

Earlier this week, we announced Cyberpunk TCG: Holophone — an immersive Organized Play experience that connects you to a deep, evolving narrative in Night City as you play Cyberpunk TCG.

If you missed our incredible Holophone trailer, you can watch it now here.


APPLICATIONS ARE STILL OPEN FOR OUR GAME DESIGNER POSITION!

Want to join WeirdCo and help bring Cyberpunk TCG to life? We’re still on the hunt for an experienced Game Designer with a passion for narrative storytelling, world-building, and Cyberpunk lore.

Check out the full details in our new job listing, and get your applications in quickly before they close!


FINAL REMINDER: IF YOU NEED TO CHANGE YOUR DELIVERY ADDRESS FOR WAVE 2 KICKSTARTER FULFILLMENT, COMPLETE THIS FORM!

Wave 2 Kickstarter fulfillment is planned for Q4 of this year. That’s when you’ll all receive your accessories, extras, and your Beta Boxes containing all of your backer reward promos. If you need to update your address before then, please use this form to share your new details with us.

This form will remain open until October 16th, when we’ll lock addresses for wave 2. So, this will be our last warning to complete the form if you need to!


TAKE A DEEP DIVE INTO CYBERPUNK TCG: HOLOPHONE

Today, we’re sharing more information about Cyberpunk TCG: Holophone in a Deep Dive video with Pawel Burza and Patrick Mills from CD PROJEKT RED. Plus, we’ve also got a Q+A with WeirdCo Narrative Lead Emanuel Garcia for you! You can find both over in this week’s blog post."


Also a reminder from us, if you want to try Cyberpunk TCG and are going to Spiel Essen, then Weird Co will be there doing demonstrations.


All the best,


ThunderMouser


KICKSTARTER CAMPAIGN: Perilous Frontiers: Sneak Peak at the Desert Biome - Dwarven Forge

 

Hail Mighty Readers and Followers of the Luck Gods Rocks,

Dwarven Forge's are letting fans have a sneak peak at the Desert Biome that they have coming for their next STL Campaign launching 27th October 2026,  Here's what they had to say in their own words:

Sand, Everywhere

"...we wanted to zero in on the Desert side of the campaign and show what we've come up with to help you build anything sandy, from deserted islands to arid badlands. Let's take a look!

Of course, one of our main focuses with Desert terrain was sand dunes. We've come up with a flexible system of 11 dune pieces that can make all sorts of expansive, organic sand flows. They can be built scatter-style either on top of sculpted floors or on a surface layer like a Terrain Tray or Battle Mat.

One of the big questions we get is whether these sloped surfaces will be playable, to which we answer--yes! Not only do some dunes have rocky playable areas, we've also engineered an adjustable flight stand system that will let you place minis on any dune, which we'll show off during the campaign. 

Another request we've seen is for deserted islands, and the sand bank system works beautifully for this. Throw in some of the modular palm trees and other scatter pieces, and you can make the perfect island paradise--or a terrifying place to be shipwrecked.

Aside from the sand itself, we also have a whole system of modular rocks that can scatter throughout the desert to add elevation, or be used on their own to represent barren badlands. They're perfect for giving your ranger some cover, and incredibly useful for skirmish games.

The time to launch this campaign is drawing ever nearer, and we can't wait to show you everything we have in store. Don't forget to follow us before launch if to get a free mini added to your pledge, and we'll see you in a few weeks!

As always, if you have any questions you can reach out to us on social media, or join the conversation on the forums or discord."

More news as we get it,


ThunderMouser





Wednesday, 7 October 2026

NEWS: Warmachine: Whats being released, World Team Championship and prepare for the Cryx Dread Armada - Steamforged Games

 



Hail Mighty Readers and Followers of the Luck Gods Rocks,

Prepare thyselves today sees the launch of Cygar's Storm Legion, for Warmachine from Steamforged Games, its going to be tough to pick which is your favourite, so you might want to put one or two on your Christmas list.  There's also news for the Thornfall Alliance, Mercenary Captain Dunax, and Dozer and Kithguards Dozer and Smidge plus don't forget about the forthcoming Cryx Dread Armada if you're into STL's...

Here's what they had to say:

Tuesday Launches – Cygnar, Kithguard, and more 

Things are looking incendiary this week, with electrics and explosives galore!

Cygnar’s Storm Legion is charging into the future with a refreshed range, Dozer & Smigg are bringing enough firepower to Kithguard make subtlety irrelevant, mercenary Captain Dunax has arrived with a healthy appreciation for explosives, and Dr Arkadius is once again “improving” on the Farrow of Thornfall Alliance.

Start your Cygnar Storm Legion army

Not ones to be left behind, Storm Legion spotted the new range format we deployed with Fane of Nyrro (and soon, Cryx Necrofactorium) and demanded they be next in line.

The update reorganises Cygnar’s electrified army into a new Command Set, three army boxes, and light and heavy warjack sets including all their modular options. 

The Command Set includes a ~30-point force for command level games, while each army box includes a ~50-point force designed for skirmish battles. Mix, match, and combine sets to create your own 100-point forces. If you’ve been looking to give Storm Legion a go, now’s a great time. 

And if you’ve already started collecting Storm Legion, there’s no need to short circuit: the models aren’t changing. Everything you already own is still fully playable, with the new range simply reorganising the models into a format that’s better for growing the game, making it more straightforward to start collecting Storm Legion. 

Like the Cryx Necrofactorium refresh, the current Storm Legion sets will be discontinued in future when stock runs out. If you’re partway through building your army, you can keep going as you are, and you might be able to grab the current sets from your local game store shelves while stocks last.

Check out Cygnar’s recharged range and see where your next charge takes you. 

Dozer & Smigg bring the big gun to Kithguard 

Released today, this howitzer-toting super heavy duo are now available for your Southern Kriels Kithguard armies. Dozer provides the muscle, Smigg the (questionable) accuracy, and together they form one of the biggest guns you can haul to the battlefield. 

Of course, putting a howitzer on a dire troll was never going to be straightforward. Dozer had to learn that the enormous explosions strapped to his back were, in fact, supposed to happen. Smigg, meanwhile, somehow survived long enough to become his permanent gunner.

Now, this pair are ready for you to bring the thunder.

Want to discover just how much damage this walking artillery piece can dish out? Check out the gameplay spotlight and find out how Dozer & Smigg work on the battlefield.

Mercenary Captain Dunax brings the boom

Captain Barl “Demolisher” Dunax is no stranger to things going “bang”.

He learned his trade under the legendary warcaster Durgen Madhammer, and now brings that experience to Cygnar Gravediggers, Khador Winter Korps, Protectorate of Menoth Covenant of the Flame, Southern Kriels Kithguard and the Rhul Guard. Dunax isn’t just interested in blowing up enemy positions, either. His engineering background makes him equally valuable when it comes to helping allies get the most out of their fortifications.

Captain Dunax is out now to add to your Gravediggers, Winter Korps, Covenant of the Flame, Kithguard or Rhul Guard forces. Want to know if he’s right for you? Check out today’s gameplay spotlight for a preview of what this mighty dwarf can do!

Thornfall Alliance – Back in the lab

Dr Arkadius has been experimenting on Farrow again, and his latest creations are now ready to hit the battlefield. The Thornfall Alliance Core Expansion brings together a whole collection of Arkadius’ latest work, from hardened Brigands and stealthy Commandos to those mechanikal monstrosities, the Chainbelchers.

Road Hog has been built for speed and destruction, tearing ahead of the force to torch fortifications and smash enemy positions. Splatter Boar brings volatile alchemical firepower, while the Chainbelchers have been given mechanikal fists and (apparently) told charging headfirst into obstacles counts as a combat strategy.

The good doctor has spent plenty of time reshaping flesh, bone, and machinery into weapons. This is what happens when he gets to keep experimenting. Check out the Thornfall Collection to support Arkadius’ fine work, here on the website or over on MyMiniFactory. 


Loremachine – Who is the Cryx Dread Armada warcaster, Captain Malroan?

All hands on deck! The Cryx Dread Armada FronTier is sailing toward launch on October 15, bringing a brand new army for a major faction into Warmachine 3D. 

This week, we're turning our spyglass toward a captain even Warmachine veterans won't have encountered before.

Although the Dread Armada is recruiting some familiar faces from other Cryxian fleets, Eydis Malroan isn't among them. No, this Wraith Captain has never before been seen on the tabletop — but don't mistake her for a lowly scallywag. She may be new to you, but Eydis has sailed under more than one flag and left more than a few enemies wishing they'd never crossed her path. She has a particular talent for trouble, even after death.

So grab your cutlass and batten down the hatches. It’s time to hand over to our resident Loremaster, Sherwin Matthews, and find out how Eydis Malroan went from pirate captain to wraith of the Broken Coast…

Once a mercenary warcaster whom sailed from the lawless Ordic port of Five Fingers, Eydis Malroan was known across the underworld as not only a pirate captain but also for her lack of scruples and willingness to work for any client, including the agents of the Nightmare Empire—assuming, of course, their purses matched her demands. 

Although typically her marks were desperate merchants or rheumy-eyed old sailors chasing rumors of shipwrecks and lost fortunes, Malroan made her best coin in times of war between the nations of the Iron Kingdoms. From simple and discreet escort duty or arms smuggling, all the way to sinking merchantman shipping or raiding a local fort, few tasks were beyond Malroan’s self-appointed remit, nor her boastful claims during negotiations.

As it was for many mercenaries, the extended peacetime following the Infernal War bought only misery to Malroan’s door as contracts dried up. Desperate and increasingly addled by liquor, she turned to dueling—half for the coins thrown by baying crowds in the underground fighting pits, and the rest in the backstreets to resolve disagreements caused by her drunken behaviour. Her finest kill was an aging gun mage, whose corpse she liberated of the magelock pistols of his trade. Thereafter the weapons became part of her growing infamy, attracting ever more deadly opponents, and with them, greater rewards.

Her story might have ended there, were it not for a duel with the son of a rich Cygnaran baron. Barely more than eighteen, the brash youth’s challenge ended almost on the spot, but in the aftermath Malroan found herself fleeing the authorities as his dismayed father put a hefty bounty upon her head. Untrusting of her peers in Five Fingers and unable to find refuge in Cygnar, Malroan and her crew fled Ord, escaping her pursuers amongst the islands that made up the Broken Coast. For several months, bounty hunters prowled the Cygnaran coastline, awaiting her return. Over time, when no such evidence was found, even the attention of the outraged Baron wandered, and stories of Malroan faded from memory.

Malroan’s ship returned some five years after her disappearance, as a vessel in the Nightmare Empire’s Pirate Fleet. Malroan herself had been transformed into a baleful wraith. There was little of the shrewd mercenary she had once been in her bearing; were it not for the stolen magelock pistols by her side, she might have been unrecognizable. 

Her first act was to return to the estate of the baron that chased her from the mainland. Several days later the housekeeping staff discovered his drowned corpse, bloated with seawater despite being found by a smouldering fire in his living quarters and several leagues inland. Since that time, Malroan has been spotted several more times during raids on coastal villages and outposts, a wicked grim perpetually struck across her cold features. 

Once at risk of falling out of memory, Malroan’s legend has resurfaced in Five Fingers and steadily spread across all of Ord. On bleak nights when the mist sits along the Broken Coast like a shroud, she returns to haunt the old dens from her mortal life, each time to challenge a new foe to a duel in the deadly fighting pits.

Where will you stand when the dead set sail?

The Dread Armada is already making waves. Cryx Dread Armada launches October 15 in STL form, so get ready to print, paint, and play this major new army using the free rules in the Warmachine app. 

If you missed the previous lore dive, discover the story of Skarre Ravenmane, Queen of the Dread Armada and how she came to command Cryx’s feared blackship fleet.



Upcoming Warmachne Events:

There are tons of excellent events coming up around the world for Warmachine, and you can find them on Longshanks! 

Just head to the dedicated Warmachine events page and filter by location to see what’s on near you.


Warmachine World Team Championship
Teams around the world are gearing up for the Warmachine World Team Championship in October! 

An incredible community-run event powered by global players and committees, the World Team Championship is an epic annual showing of skill, sportsmanship, and community spirit.

This year, Poland has taken the torch and will be running this flagship event from October 10-11 in Warsaw. 

For the latest updates on solo events, streaming, and other ways to get involved, follow the Warmachine WTC page on Facebook or check out the committee website. 


US Lock and Load 2026:

Join the team behind Warmachine in St Louis from November 5-8 for three glorious days of Steamroller tournaments, Grand Narratives, Frontlines events, Iron Arena pick-up games, painting sessions, game development and lore seminars, live reveals in one of our legendary Warmachine preview streams, an Iron Gauntlet Last Chance Qualifier (LCQ), and the esteemed Iron Gauntlet US 2026 Finals!

To learn about the Swag and get your ticket please go here.





Europe Lock and Load 2027
Lock & Load EU is coming back, and we’ve got new dates! We’ve updated the dates for our next European Warmachine weekend, so mark your calendars for July 16–18, 2027. Three days of tournaments, events, hobby, lore, reveals and plenty of time to roll dice with the Warmachine community. We’ll have more details to share as we get closer, so keep your eyes peeled and start planning your trip to Lock & Load EU 2027!


More news as we get it.

All the best,


ThunderMouser