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NEWS: Totally Pawsome Policies for Interviews and Reviews - Thundermouser

  Hail Mighty Readers and Rollers of the Maths Rocks, We love to interview people in the TTRPG scene so if you are in one of the following r...

Monday, 28 September 2026

KICKSTARTER UPDATE: The Mad Kings Ire - Converge Games


Hail Mighty Readers and Followers of the Luck Gods Math Rocks, 
We've just had an update from our friends over at Converge Games in regard to their Kickstarter project 
"The Mad Kings Ire" Here's what they had to say:

Firstly Thank you so much to all of you that have backed, we truly couldn’t have gotten this far without you!


The Mad King’s Ire development continues at a fast pace, we are now in the finishing touches stage and it won’t be long before manufacturing begins, and good news here! If you haven’t already it is not too late to back!


Head to our Pledge Manager on Hive and you still have a chance to back at the Kickstarter discounted price and get all the extra goodies as well! The pledge manager won’t be open forever, so, if you are thinking about it, get over there before the pledge manager closes!


Late Pledges are available via Hive. Get your copy of Shattered Destinies - The Mad King’s Ire for up to 47% OFF

Testing Complete!


I am pleased to say after hundreds of hours of testing and demos, all content is complete, and every piece of content has been tested and adjusted/nerfed/buffed where needed. We’ve changed the worst offending Ire Cards that would all but guarantee to end your run in failure, and buffed up some of the worst performing skills. There are still a crazy amount of powerful combos of skills and items to discover, and I’m sure there are some that we haven’t even considered. I can’t wait to see all the build ideas you put together during your adventures once we get The Mad King’s Ire to your tables!



This one, we kept in the game. A combo of two Escalations (which make the game harder), and one skill, can mean you’ll be dropping bombs on your foes with regularity. Just make sure it is fully upgraded, or shout a warning to your allies before you blow everything up!


Final Checks Underway


Final proofreading and adjustments are now being finalised, we should have everything complete and ready for the manufacturers by the end of the week!

We are on track with our timeline, we will continue to keep you updated if anything changes!


Rulebook revamp!


We’ve updated the rulebook based on testing and feedback and our amazing graphic designer is busy redesigning the layout to improve the look and readability! I’ll include a link to the new rulebook in the next update!


We’ve added some surprise extras!


Although our Kickstarter didn’t quite hit our £50,000.00 Stretch Goal, we added it anyway! We felt the Game Organiser was far too good quality of life not to include, we want you to be able to get The Mad King’s Ire to the table as often as possible and we don’t want the barrier of a lengthy set up. With the organiser you can be ready to begin your adventures in 2 minutes!


We also added 8 new items to the Twisted Traps expansion - because we could! Including a couple of clockwork pals and some ways to mitigate the danger of the new trap mechanic!




So if you've been putting it off...here's a FINAL reminder...

Get The Mad King’s Ire NOW for up to 47% OFF before it's too late!

Backing our campaign will take less than 3 minutes and will get you The Ultimate Dungeon Crawler. A fast paced, quick to set up and play, character building adventure like no other!


We put our hearts and souls into creating and designing The Mad King’s Ire - and we want you to know that your support is what fuels our fire and makes this community possible.  We hope you’ll choose to continue supporting us today, and experience not only our amazing game, but join our amazing community at Converge Games.

Finally, a massive shoutout to all our amazing backers!

Thank you all again for following us for so long and supporting us during our launch. We can't wait to get Shattered Destinies - The Mad King’s Ire to your doors and on your tables, it won’t be long now!



You can also see our interview with Glenn Phillpot here and learn a little more about him and Converge Games.

All the best,


ThunderMouser


INTERVIEW: Pre-Campaign Interview with Leon Richardson about Rangers of a Broken World - Leon Richardson and Evil Hat Productions

 


Hail Mighty Readers and Followers of the Luck Gods Math Rocks,

We're always keeping an eye out for something not only different but delves into the players imagination with positive messages added.  This project, coming soon to Backerkit (Monday 12th October 2026), being published under the Evil Hat Productions banner, is a game where various aspects of mental health are presented within and also give players the chance to really delve into their characters so that they not only get to know them intimately but also look forward to replaying them in future adventures as they seek to make the world better for the inhabitants.

As such we couldn't wait to talk to the game creator Leon McDonald to get under the skin of this project and to learn more about the creation:


Totally Pawsome:  How would you surmise Rangers of a Broken World in one succinct paragraph?

Leon Richardson: Rangers of a Broken Word is a TTRPG about blessed survivalists who take care of humanity as the world rebounds from an apocalyptic disaster. The player characters, the titular Rangers, use survival skills, teamwork, and a free-form magic system to fight back against the ghostly remnants of the world's trauma, the unearthed weapons of the Last War, the ruthless Noble Demons, and more.


TP:  What is the key selling point of your game?

LR:  I think that varies depending who you talk to! A lot of players love the fridge-poetry style creative magic system, a lot of people are responding really well to the gorgeous art, and some people are excited about a hopeful post-apocalyptic setting where people take care of each other! My personal favorite thing about it is the sense of freedom.


TP:  You've mentioned in another interview that you utilised your mental disabilities to help create the various aspects of the classes, how would you say this has helped you in dealing with your own problems and how do you feel the game would aid others?  For example, is it designed to make dealing with mental illness more accessible or to help others understand what people who suffer go through?

LR:  I designed this game so that characters with disabilities are no big deal - there are no penalties or workarounds necessary. You can just say your character is disabled. I want players, both abled and disabled, to see disabled heroes in the game not as outliers, but just as people with the will to help others. 

Because the characters are survivalists who have endured hardship, many of them will have associated traumas and injuries. This is, in the game's lore and the game's mechanics, no big deal. The characters' stats describe around how they solve problems, not their body or their mind. A person with a disability can play a character with the same disability easily, so someone who wants their character to represent them will, I hope, be happy with the game's systems!

As for myself, the Enduring Legionnaire, a class that can experience symptoms very much like depression if they overuse their necromantic abilities, is my absolute baby. Perhaps working on it reminded me that I can be heroic even when I feel hollow inside.


TP:  Is Rangers of a Broken world a complete game in itself or how would you incorporate the classes into another title such as D&D?

LR:  Rangers of a Broken World is its own complete game! I hope people find the mechanics approachable and satisfying, and I've included a lot of GM reference material to help people feel confident experimenting with a new game. 


TP:  What do you think Rangers of a Broken world offers that no other game out there does?

LR:  I mean, there are a lot of roleplaying games! So, I'm sure if you look you'll find other games that are similar. But, I'm proud of the magic system. I've described it like "fridge poetry" - players take one word, called a Spell Note, from their own character sheet, and another from the GM's list describing the environment. They then have a two-word phrase like "Liberating Sunlight" or "Vicious Green" and they and the GM work together to decide what it means and how much Scatter it costs them. Players seem to enjoy coming up with creative and lovely ways to approach problems, and it brings me a lot of joy when I GM.


TP:  Having written under various company names and now having written for Evil Hat, what do you think is the key lesson you've learned when you sit down to create something new?

LR:  I stand by the adage "finished is better than good". I daresay my greatest strength as a creator is the diligence to sit down and write a project out from start to finish. Once it's finished, then it can be refined and edited and perfected. But, you can't do any of that if all you have is an idea. 

Rangers of a Broken World, I might say, was playtested in the podcast Sword of Symphonies for years! So, it's gone through a lot of refinements since I came up with the idea in the first place. But, turning it from "idea" to "draft" is the beginning of that process. 


TP:  Rangers of a Broken World, deals with characters utilising "blurring" and "scattering" as key mechanics, how do you feel they help the player craft their characters identity?

LR:  Blur and Scatter are measures of how much the character is "outside" their body. When they cast spells, they push their wills outside their body to have an impact on the outside world. Their will doesn't entirely return - Scatter is a measure of how much of them is left outside. It's similar to dissociation, one of my own mental health symptoms. 

Blur, on the other hand, increases as the character uses abilities from their special ally. For example, the Legionnaire I mentioned earlier blurs into the dead, until they feel like they might be dead themselves. 

Both of these help a player envision their character's interiority, and the ways their Ranger may be reacting emotionally and mentally to their adventure!


TP:  The artwork within has a very Art Nouveau feeling to it, was this a conscious decision to help the immersion of the mental aspects of the game or was it just pure coincidence?

LR:  I wanted an Art Nouveau vibe partly because it is dreamy and ethereal, and partly because the game is also about a connection to nature. Art Nouveau, with its organic shapes and nature themes, was a wonderful way to drive home this naturalistic theming visually, and our graphic designer (the peerless Cris Viana) immediately knew what I was after and brought it to life!


TP:  What do you think will attract players to keep returning to the game?

LR:  My hope is that players will be able to get attached to their characters, characters that are wounded and flawed and vulnerable and lead rich inner lives, enough to keep returning to the game again and again!


TP:  What can you tell us about your future projects?

LR:  I'm constantly working on things! I'm working on a blatant Shin Megami Tensei fangame about the casino at the end over everything, a linoprint Tarot deck, a podcast about games that my friend and I make up, and a visual novel! I also study calligraphy in my free time. My friends tease me about being a workaholic, and I can't say they're wrong, but it's just my personality, I suppose.

Thank you,


ThunderMouser

Sunday, 27 September 2026

NEWS: Brand New Release for Pillage: Dark Age Huts - Victrix


 




Hail Mighty Readers, Followers of the Luck Gods Math Rocks, 

Our friends from Victrix Ltd, have let us know that they have just released a pack of 3 Dark Age Huts for their game Pillage.


You can purchase them here directly or from your local gaming store, and with more to come in the near future, we can't wait to see what they're going to bring the table next.

What's Included?

​3 Complete Dark Age Huts with options and accessories:

​• 3 Thatched Roofs

• 3 Optional Thatched Lean-to Shelters

• 4 Optional Wooden Log Wall Supports

• 1 Wattle & Daub Front and Back Wall Set

• 1 Wooden Plank Front and Back Wall Set

• 1 Wooden Log Front and Back Wall Set

• 4 Door Options

• 8 Optional Wooden Log Roof Weights


For us, these are pretty fab options not only for Pillage but if you wanted to build a Barbarian Village for your TTRPG, then we can see these helping to really immerse your players.


All the best,


ThunderMouser


Saturday, 26 September 2026

NEWS: Konflikt 47's Birthday Celebrations: Special Deals and Hero Pre-orders - Warlord Games

 




Hail Mighty Readers and Followers of the Luck Gods Math Rocks,
Warlord Games Konflikt 47 is celebrating the games birthday.  And for that, they've released some fab new heroes for pre-order.  You can do that here.

In addition to this, they’ve put together some absolutely insane bundles for each of the factions to celebrate Konflikt ‘47’s first birthday!

Here's the information in their own words:

"These contain more than enough for a full army each, with loads of different options and a mixture of older and brand new models, and at an unbelievable discount to boot.

If you want a whole collection in one click, look no further!

We don’t usually do limited edition bundles, but these are really just a celebration of the K47 community for the birthday week.

They’ll only be available for the next week, and then they’re gone - but of course, you’ll still be able to get all the models in them individually!

That’s not all, either! For the rest of September, everyone who places any online order (with Warlord Games) which qualifies for free shipping will automatically be entered into a prize draw.

The winner will receive no fewer than seven starter sets from across our ranges - how’s that for a birthday present?*"
* Terms and conditions apply

More news as we get it,


ThunderMouser

Friday, 25 September 2026

NEWS: Cyberpunk TCG: EOR Tickets, Tournament Rules and Brand New Podcast - WeirdCo



Hail Mighty Readers, Followers of the Luck Gods Math Rocks, 

WeirdCo's Cyberpunk TCG has this week released their official rules for tournaments, let people know about when Edgerunner Open Regionals Tickets go on sale and everything going on in this weeks brand new podcast.


Here are the announcements in their own words:

CYBERPUNK TCG TOURNAMENT RULES ARE NOW LIVE!

As we prepare to open the first wave of Edgerunner Open Regional tickets up for sale, we’ve just made our full tournament rules available over on the Cyberpunk TCG website.

These rules outline how Cyberpunk TCG will be played at the tournament level — for example, at Edgerunner Open Regionals. Inside, you’ll learn all about our sideboard rules, how competitive events will be structured, and much more.


EDGERUNNER OPEN REGIONAL CHICAGO TICKETS GO ON SALE SEPTEMBER 30!

The first public wave of tickets for Edgerunner Open Regional Chicago will go on sale on September 30 at 7PM EST / 4PM PT, directly through Melee.

With demand high, we recommend securing your ticket as soon as possible on September 30. If you aren’t able to secure a competitor ticket during this wave, don’t worry. There will be another wave of tickets released on November 4. Large waves of attendee tickets will also be released alongside these main event tickets. For full ticket sale details, visit our EOR page.

Plus, we’ve got a full schedule of side events planned for all attendees, including multiple Goro Takemura Opens which award Black Sapphire Invitational qualifications, and play-in tournaments on Friday which award entry into Saturday’s main event!


JOIN THE EDGERUNNER OPEN REGIONAL HYPE WITH THE CYBERDECK PODCAST!

Cree "Kawa" Gunning and PaweÅ‚ Burza are looking ahead to our upcoming Edgerunner Open Regional events and discussing some of the competitive implications of our tournament rules! If you’re an aspiring competitor looking to earn your Legend, you won’t want to miss Episode 26 of the Cyberdeck podcast, premiering on YouTube today.


For more information join the Official Discord and have the latest sent to your implants.


All the best,


ThunderMouser

 


NEWS: Conquest: First Blood: Terataur Prime Release Date Changed and the First Warband of Legend Available for Pre-Order - Para Bellum Games





Hail Mighty Readers and Followers of the Luck Gods Math Rocks, 

We're sad to say that Para Bellum Games Conquest: First Blood, City States Terataur, has had its released delayed.  It will now be available on 1st October 2026.  


In other news whilst it was mentioned back in August, the 22nd of October 2026, is also the release date for the first Might of the Orders: Warband of Legend which is for the Hundred Kingdoms.

What the box contains:

x1 Order of the Sword Priory Commander resin miniature

x4 Order of the Sword infantry plastic miniatures

x4 Penitent of St Lazarus infantry plastic miniatures

x4 Martyrs of St Lazarus infantry plastic miniatures

x4 Miltia (with Dual Kit option)

x8 Command Cards

3D cardboard Terrain

x1 Measuring Tool

x6 Dice

x1 License Card

And is priced at 59,99€.

More news as we get it,


All the best,


ThunderMouser

Thursday, 24 September 2026

NEWS UPDATE: PortHaven Fulfilment and Future Dungeons and Lasers Projects on Hold - Archon Studio


Hi Everyone,
We had a mail through from Archon Studio that has an update in regard to not only the PortHaven campaign but also about Campaigns that they'll be running.

Here's what they had to say in the update plus links to the relevant pages:




Greetings, Adventurers!

First of all, we'd like to apologize for the lack of an update last week - part of our team was away at a trade show and this caused difficulties in communication. These are the current numbers that we can share today:


- 646 pledges have been shipped

- 6,971 pledges are left

Unfortunately, the warehouse encountered some issues in the past week and we have had to spend time on restructuring our inventorizing process (essentially, how things are logged so we know where things are and how much we have in stock). We currently plan to resume shipping on Monday.


Digital PDFs - Coming Shortly

Gamefound recently added the option to send digital pledge rewards to backers, and we will be utilizing it to send the Campaign Book PDFs to all backers - you can expect to receive an email soon!


The Future of D&L

These past two campaigns have made us realize that we need more stable groundwork in order to deliver on our promises of delivering high quality miniatures, quickly and affordably . Specifically when it comes to the speed of fulfilment, the rate at which we have grown has caused unforseen issues in this regard, and it's something that we want to correct.

For now and for the forseeable future, we are holding off on releasing any new D&L crowdfunding campaigns until we're able to return to the quality of service that used to be synonymous with D&L. Shipping of Porthaven will continue as planned until we have finished shipping to every backer, including replacements.


Thank you for reading!

- Szymon



More information as we get it, 



ThunderMouser