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NEWS: Totally Pawsome Policies for Interviews and Reviews - Thundermouser

  Hail Mighty Readers and Rollers of the Maths Rocks, We love to interview people in the TTRPG scene so if you are in one of the following r...

Monday, 14 September 2026

NEWS: Mental Health Time: Now is the Winter of Our Success - Totally Pawsome

Hail Mighty Readers and Followers of the Luck Gods Math Rocks, 

Whilst we the Bernard Hill as King Théoden Meme is a bit of a joke, at this time of year we like to look forward a little and help people out with their mental health.  Whilst we're not therapists, one of the things that we do over the Holiday Period is be online for people in case they need someone to talk to, someone to listen to them as, and lets be honest here, many of us don't have the Hallmark Family Holidays that are put across every year with a fair few of us having to spend it alone either for mental health or just because we have no where to go.

This is another reason we're putting together a post like this so early, it gives us all time to prepare as Eddard Stark says, Winter is Coming.  If you're a miniature fan, painter and either have a pile of potential or a ton of miniatures that you've been dying to get to.  Take the time now to start getting them prepped, snipped, filed and primed and have them ready to tackle over the next few months.  Get those paints in that you feel you need, get those brushes you've been promising yourself and lets make this, our winter of miniature fulfilment rather than our one of discontent for not getting things done.  

All round, we're going to lead by example, and hope to put together our list of Winter Painting as a PDF, with photo's, regular updates and hope you'll join in and as a fandom, encourage each other to not only talk when down but to take some me time to help get some of your on going projects a little closer to completion.

Thank you for reading and hope you'll join us,


ThunderMouser

Sunday, 13 September 2026

NEWS: KONFLIKT 47: New Plastic Starter Box Sets and Painting Tutorial - Warlord Games




Hail Mighty Readers and Followers of the Luck Gods Math Rocks, 

Warlord Games are hitting hard after last weeks announcement in regard to your last chance to buy some of the kits that were only available in resin.  This week there is a ton of news in regard to new Starter Army Boxes that are available for Pre-Order.  

To read the full article and to see what's within each box set for all five factions, please go here.



In addition to this if you're not sure on how to paint your new Japanese Ghost Attack Infantry, you can join our friend Stu, over at Miniature Games in this video to see how he gets it all done.

All the best,



ThunderMouser

Saturday, 12 September 2026

NEWS: Updates, New Hab Zone sets, Birthday Discount - Dark Fantastic Mills

 

Hail Mighty Readers and Followers of the Luck Gods Math Rocks,

Dark Fantastic Mills have given us an update and of course, we always, where we can, like to let the news come to you in their own words.  So here you go:

Firebase: Hab Zone Opens

A new section in our Firebase range is now open, bringing you a bunch of new modular sets from the recent Kickstarter.
System agnostic in design, like the rest of the Firebase range, these can be combined into a wide range of structures that look at home in any sci-fi themed game.  This first release is focused on ready-to-go sets, but we'll be adding all the bits and bobs over the next few weeks so you can go to town customising your hab-zones.
To help with adding cover to your city fight tables, we've also released some new barricades.
Take me to the Zone

Subscriber Only Discount

We've had a very busy summer, so we somehow sailed right past our 8th Birthday (July) and forgot to have our usual sale to celebrate.  But better late than never!  

To thank you all for subscribing to the newsletter, and actually reading it in surprising numbers, you can use this code until the 17th of September for 30% off store wide.

SEPTEMBERSUBS
 
(A few of you have large orders with us that we're still printing - don't worry, we'll make sure you benefit from the discount as well :-))

Take me to the Shop


All the best,



ThunderMouser

NEW RELEASE: Pillage: Carolingian Franks and a little extra - Victrix Ltd.



Hail Mighty Readers, Followers of the Luck Gods Math Rocks, 

Hailing from Cumbria, I try to keep an eye out on companies who are bringing out something not only fab but something that a lot of Wargaming/TTRPG people can get behind.   

Today, Victrix Limited, creator of the Wargame Pillage, (and based in Kendal), have released yesterday, the brand new Carolingian Franks, both armoured and unarmoured infantry.  

Here's what they had to say in their own words:


Carolingian Armoured & Unarmoured Infantry sets are now shipping!

​​The Franks are finally here! This range represents Carolingian and Frankish warriors from the 8th to the 11th centuries, filling a huge gap in Dark Age plastic miniatures. 

​The unarmoured infantry started shipping last week, and as promised, the armoured guys were right behind them. 

The Carolingian Empire was one of the great powers of early medieval Europe, reaching its height under Charlemagne, who united much of Western and Central Europe and was crowned Emperor in A.D. 800. His reign helped shape the political and military landscape of medieval Europe for centuries to come.

These armoured warriors can represent elite Carolingian infantry or dismounted cavalry. They wear a varied selection of armour, including mail, scale and lamellar, all of which are known to have been used by Carolingian troops.

​Weapons include stout spears, many with the distinctive cross guard below the spearhead, along with knives, hand axes and swords. Carolingian swords were highly prized for their quality, combining strength with lightness and excellent craftsmanship.

Clothing typically consisted of a long-sleeved tunic with contrasting decorative borders, often worn with a cloak. Leg bindings were common, while contemporary artwork also depicts the distinctive Carolingian "tulip" style boots.

With a few shield swaps, these figures can also be mixed easily with Victrix Saxons, Vikings and Normans, giving you even more variety for your Dark Age armies. They also work extremely well in fantasy games and settings.

These can be purchased wherever you buy your normal miniatures from or if you prefer, directly from Victrix themselves here.



Our Special Pick

Finally on a separate note, finding quality animals for your TTRPG games can be a real nightmare, Victrix themselves have produced a pack of farm animals that are not only detailed but also fairly priced alongside being printed on sprues.  

Medieval Farm Animals

Drive off your enemy’s livestock or defend your farm from raiders.
This set contains a huge selection of Dark Age and Medieval farm animals perfect for Pillage scenarios, objectives, or adding life and realism to your tabletop. Ideal as lootable livestock in Pillage or as scenery for any historical or fantasy wargame.

What’s included?

104 Farm Animals:

  • 16 Sheep
  • 8 Goats
  • 4 Donkeys
  • 4 Horses
  • 4 Calves
  • 8 Cows
  • 20 Chickens
  • 24 Geese
  • 4 Piglets
  • 4 Sows
  • 4 Pigs
  • 4 Lambs
The livestock animals of the Dark Ages and Medieval periods looked quite different to the breeds we have today which have constantly been tampered with to create animals that provide higher yields of meat and milk for farmers. So we had to do quite bit of research into what animals were available in the 8th to 12th centuries and what are the closest references we have available.

The sheep breed we chose is the Jacobs sheep. It was introduced to Britain by the Romans. It is a small breed only coming up to the knees on a human. But it was a hardy animal which was well suited to the wet Western European climate. We have some females a lamb and also a ram to keep the sheep happy!

The Goat breed is an Old English primitive goat and date back to around 3000BC. It is a small breed but very hardy and suited to cold and rough environments and has spectacular horns.

For the Horse we chose a Breton horse breed. Very much akin to the English shire horse in being bulky and full of muscle and very suited to agricultural work.

For Cows we went back to the Highland cow for reference which is a close relative of early domesticated cattle. It is short but stocky and very hardy for harsh winters and produces good milk and meat. We created a little family with a Cow, Bull and little lowing calf.

Lastly we have the pigs. These were a bit tricky to research. Medieval pigs tended to be more closely related to the wild Boar and had longer snouts, longer legs and were hairier. Thankfully we found a farm that is retro breeding pigs back towards the Boar to create a more Medieval and Iron Age breed. These were ideal for reference and we created a Sow, Boar and piglet family.



All the best,


ThunderMouser

 


Friday, 11 September 2026

LATEST NEWS: Cyberpunk TCG Local Game Events, Gameplay Videos and the Latest Blog - Weird Co



Hail Mighty Readers, Followers of the Luck Gods Math Rocks, 

WeirdCo's Cyberpunk TCG this week is focusing on LGS Events as they're not only a great place to try out your new themed decks but also honing your skills alongside making new Chooms.  This week, the developer blog is concentrating on what you can get for taking part in an event, after the official launch in November. 

Here are the other announcements in their own words:

WE'VE GOT TWO NEW GAMEPLAY VIDEOS FOR YOU!

If you enjoyed our kitchen table Starter Deck gameplay video, we’ve got good news for you — there’s more!

Join Cree and Steve once again as they battle it out in a Mercs versus Maelstrom themed deck showdown, and a tri-colour deck challenge. If these games get your own creative deck ideas flowing, don’t forget, our handy deck builder tool is now live!


THERE ARE STILL LOTS MORE BETA EVENTS TO PLAY IN!

If you aren’t able to get out and play in one of our Beta Events this weekend, there’s still a whole other weekend of events for you to explore. Head over to the event search page on the Melee page to find events near you and get signed up now!


THE CYBERDECK PODCAST IS BACK, AND WE'RE TALKING BETA EVENTS AND BRAWLS!

After a 1-week break for our Beta Celebration Stream, Cree "Kawa" Gunning and Paweł Burza are back and giving their thoughts on everything in our Night City Brawl kits and cracking open a Beta Event Kit for you! Don't miss Episode 24 of the Cyberdeck podcast, premiering on YouTube today.

 

For more information join the Official Discord and have the latest sent to your implants.


All the best,


ThunderMouser

 


UNBOXING: Conquest: First Blood: City States: Persenia the Gorgon - Para Bellum Games





Hail Mighty Readers and Followers of the Luck Gods Math Rocks, 

We return with an unboxing of the wonderous miniature from Para Bellum Games, Persenia The Gorgon, a hero for the City States faction.  We just love getting to show you things from our own personal collection, so you can make informed decisions about what you want to add to your own forces, or as miniatures for a fab TTRPG.  




We hope you enjoy our video and if there's something that you'd like to see please let us know.


All the best,


ThunderMouser

Thursday, 10 September 2026

INTERVIEW: Baron's War: Andy Hobday - Wargames Atlantic



Hail Mighty Readers and Followers of the Luck Gods Math Rocks,

Whilst here at Totally Pawsome we're predominantly a Fantasy/Sci-Fi Wargamer, there are times when historically based titles grab our attention.  As huge fans of the Bretonnian's and Golden Era Films like The Flame and the Arrow, Robin Hood, El Cid etc, and books by authors like Bernard Cornwell, we have a real love of Knights and archers.  So when we had the opportunity to interview Andy Hobday of Wargames Atlantic, we couldn't wait to ask a fair few questions about The Baron's War.  Here is the interview:

Totally Pawsome:  What is it about the period that appeals to you?

Andy Hobday:  There is something about the early thirteenth century that has always felt like the medieval period to me. A knight looks like the knight I imagined when I was a child: mail, a great helm, a shield and a surcoat. There is no plate armour and the heraldry is still in its infancy. The designs are simple, bold and practical because the visual language of heraldry is only just being established.

I also love the different levels within an army. Alongside the wealthy knights, you have professional soldiers such as serjeants, household retainers and poorly equipped levies who may have been pressed into service. They do not all look alike or fight alike, and that gives a retinue a great deal of visual and narrative character.

The period also has a strong local connection for me. I live near Lincoln, where the final land battle of the First Barons’ War was fought in 1217. Lincoln Castle also holds one of the surviving copies of Magna Carta. This history is not confined to a distant place. I can walk around the castle where William Marshal’s forces fought and won one of the defining battles of the conflict.


TP:  What did you want The Barons’ War to capture?

AH:  Most encounters during the period were relatively small affairs. They were local disputes, raids, ambushes and clashes between rival lords rather than enormous armies meeting for a day-long battle. They were rarely protracted, and once one side lost its nerve, the situation could change very quickly. That is why morale sits at the heart of the game.

I also wanted troop types to behave as you would expect. Mounted knights are the tanks of the medieval battlefield. If they reach the right target at the right moment, they are terrifying. Ranged weapons are dangerous too, particularly if you are caught in the open without cover or decent armour.

The game is scalable, so you can begin with a small encounter and build towards something much larger without changing the rules. The only real difference is how long the game takes. It remains the same system and continues to produce the same difficult decisions, whether you are commanding a small retinue or a sizeable force.


TP:  What makes The Barons’ War different from other medieval games?

AH:  At its heart, The Barons’ War is about using the right troops for the right job. You cannot expect a group of levies to do the work of mounted knights, but that does not make the levies useless. Put them in the right place and they can hold ground, protect a flank or become a surprisingly effective speed bump.

There is quite a lot of granularity within the system. You have different types of warriors, different levels of experience and abilities that can further define what a group or character can do. That gives players plenty to think about when building a retinue, but the real value appears once the figures reach the table.

For me, those choices create decisions and stories. Narrative scenarios and objectives ensure that a battle is about more than destroying the opposing force. Every game produces moments that the players talk about afterwards: a clever decision, a disastrous failure, a unit holding when it had no right to, or a plan falling apart because somebody committed their knights too early. The result matters, but the story created by the players’ decisions is what stays with you.



TP:  How closely do you follow the history?

AH:  I describe The Barons’ War as a historical game rather than a historical simulation. History has shaped how the game looks and plays, and I have stayed as close to it as I reasonably can, but I have never been dogmatic. Gameplay must come first.

The game is completely open when it comes to creating your own retinue. There is a character creator that allows you to build your own lord, give them abilities and begin creating their history through play. We have also produced profiles for named historical characters if you would rather command someone who took part in the events of the period.

Those profiles are based on what history tells us, although we allow ourselves a little room where the surviving evidence is incomplete or contradictory. A profile still has to be enjoyable to use and should create a recognisable character on the tabletop. Strict adherence to an uncertain detail is not worthwhile if it makes the game worse.


TP:  What would you recommend to somebody trying the game for the first time?

AH:  We recommend starting with a 500-point retinue, which is roughly 25 to 30 models. Everything you need to begin playing is included in the starter set. That is a proper force rather than a cut-down tutorial army, and you can happily continue playing 500-point games for as long as you like.

If you want to expand, the next step is usually 750 points. That only requires a few additional groups, so you can grow the starter retinue without suddenly facing an enormous painting project.

You do not need to know a great deal about medieval history before you begin. The books provide a high-level overview of the period and guidance for anyone who wants to read further, but the game should be able to draw people into the history rather than demanding that knowledge at the door. We also have a large and friendly Facebook group where new players can ask questions, share their forces and learn more about the period.


TP:  Do you have a favourite unit or miniature from the range?

AH:  I love the latest command box sets. They contain four completely new and very characterful bodies, along with a wealth of parts that can also be used to update the existing plastic knights and serjeants. They are full of the useful, interesting bits that allow you to build named characters from history or make a command group that is entirely your own.

In game terms, I have a soft spot for my levies. They are not glamorous, but they can make a very useful speed bump. Mounted serjeants can be a real terror if they are used properly, which brings us back to matching the troops to the job.

I am also looking forward to fielding a new group of militant monks, particularly with Wargames Atlantic about to release a new plastic set containing plenty of characterful options. They should be great fun both to build and to use.


TP:  What is coming next for The Barons’ War?

AH:  The next immediate releases from Wargames Atlantic are the militant monks and outlaws. Both should add a great deal of character to existing retinues and open up some interesting possibilities for scenarios.

We are also currently laying out a new supplement for The Barons’ War. I cannot reveal too much about that yet, but there will be more to share soon.

After that, we will head to Outremer. It is a very different arena in which to fight. It introduces the Military Orders and the local forces of Islam, both of which have their own distinctive ways of fighting. The environment itself also becomes an opponent. A Frankish soldier covered in metal armour may be well protected, but fighting in that heat brings a completely new dynamic to the rules.


TP:  Where could the rules system go in the future?

AH:  If we are able to cover the full historical period for Outremer, I would then love to head into Eastern Europe and explore the Holy Roman Empire, the Polish principalities and the many opponents they faced.

I would also like to take the rules backwards through history. One possibility would be Conquest as a starter set, followed by games covering the Heptarchy, the late Roman West and the Romano-British period.

These would be distinct games built upon the same rules engine. Each period had its own character, and it would be important to capture that on top of the underlying system. I would never want a late Roman game to feel like The Barons’ War with different miniatures. The shared mechanics should make the games familiar, but the armies, scenarios and battlefield pressures must belong to their own time.


TP:  If you had an unlimited budget, what would you make?

AH:  My answer would be to expand Warhost. I have been building its background and developing ideas for it for around twenty years. Having the freedom to fully realise my own setting for narrative-driven fantasy skirmish games would be just about perfect.

Warhost is powered by The Barons’ War rules, but it has its own world, conflicts and identity. It gives me the chance to bring together everything I enjoy: characterful miniatures, grounded warfare, meaningful decisions, narrative scenarios and a setting that can continue to grow through play.

With an unlimited budget, I would want to explore that world properly through miniatures, books, artwork, stories and campaigns. It is a genuine passion project rather than simply another product range.



TP:  How did you first become involved in tabletop gaming, and where do you see your career going?

AH:  It began when my dad bought me a copy of The Warlock of Firetop Mountain when I was ten. The book completely captured my imagination because it gave me choices and made me feel as though I was participating in the adventure rather than simply reading about somebody else’s.

The following year, Dungeons & Dragons took that idea even further. Suddenly there were no limits imposed by the pages of a book. It also introduced me to miniatures and Games Workshop. Seeing the sheer number and variety of miniatures available eventually led me to first edition Warhammer Fantasy Battle, and that became the springboard into everything else.

After more than thirty years working professionally in the tabletop games industry, I am very fortunate to have the working life I want. I can write and develop games, work with talented people and continue creating new projects. Alongside that, I have Warhost, which allows me to develop something deeply personal.

I have a great deal of respect for the entire independent wargaming scene. It is a real hotbed of ideas and continues to generate interesting projects. In particular, I admire Paul Hicks. He is one of the best traditional miniature sculptors working today and part of an unfortunately dying breed. His are the sort of miniatures I grew up with, and they still have a quality and personality that I love.

I also have a lot of respect for Barn at Void Scar Miniatures. He is tireless in the way he promotes his game and miniatures. Both are excellent, but creating them is only part of the job. He is putting in the long yards needed to get them in front of as many people as possible, and I know how much work that takes.

If somebody has not already tried The Barons’ War, I hope this has made them interested and excited enough to give it a go. Failing that, I hope they will join the Facebook group and find out more. At the very least, I hope they leave knowing the name William Marshal, the man remembered as the Greatest Knight.