Featured post

NEWS: Totally Pawsome Policies for Interviews and Reviews - Thundermouser

  Hail Mighty Readers and Rollers of the Maths Rocks, We love to interview people in the TTRPG scene so if you are in one of the following r...

Friday, 29 May 2026

NEWS: UKGE is live today - UKGE


Today marks the first day of UK Games Expo which runs from the 29th to the 31st May at the NEC in  Birmingham's.  Running from 9AM through to Midnight on Friday and Saturday and 9-4 on Sunday.  At the event are a number of blog friends who are going to be there so please go visit them and get a look at a ton of absolutely fabulous games and mini's.


Demo's on Stand: 

Conquest: First Blood - Para Bellum Games 12+  Tickets £15 Various 3-462 (also the limited edition Winters Bite for the Weavers Court can be picked up from here) 

Crits and Tricks, Ice and Idols and Thieves of Eldris - Inside Up Games (4-302) - Various

Cryptid Smash - Noctilux Ltd - 7+   Various 3A-644

Cyberpunk TCG - WeirdCo - 4-779

Feed the Kraken - Cheatwell Games - Various - 3A-318

Gundam Asssemble - 3A-343

Kryptothera: The Cryptid Pursuit - Noctilux Ltd  14+  Various 3A-644

The Mad Kings Ire - Converge Games (3A-166)  Various

Malediction - Loot Studios (3-1129)  Various

P3 Paint - Paint and Take Feature - 4-814

Orcwood Showdown - Orcwood Games (4-274) - Various

Three Kobolds in a Trenchcoat - Fan Crafted - 10+  Various  3-154

Tunnels and Trolls - Rebellion Unplugged (3A-502)

Warmachine - 4-413 - Various


Sellers:

Amber Works Studio (Realms of Tiberium) Featuring Pandemonium Miniatures Painting (Saturday)

Bad Squiddo - 3-913

Bags for Dice - 3A-T46

Chaos Cards - 3-302

Chaos Curio's - (selling Lost Haven Studio TTRPG's) 3-T20

Cryptic Cabin - 4- 823

EN Publishing - 2-921

Fistful of Crits - 3-621

GMS Hobby Games & Handiwork Games - 3-846

Iconic Smart Hobbies - 3-824

Lucky Leaf Tea and Objet d'Artifice - 2-981

Magic Madhouse - 3A-144

Mig Ammo (Paint Range demonstrated by Pandemonium Miniatures on Sunday)

Monford Tales - 3A-412

Tabletop Tinkering - (3-967)

Trench Crusade (3A-506)

Warbases - 2-494

Wayland Games - 2-502


Finally to help you keep up with everything, there's a fab map done by The Offline Gamer on their article, here.


Hope Everyone has a fab time,

All the best,


ThunderMouser

Thursday, 28 May 2026

NEWS ROUND UP: TTRPG, Wargame and Funding Campaign News - Various

Hail Mighty Readers and Followers of the Luck Gods Math Rocks,

Whilst we wouldn't normally have more than one round up post during a week, we were wanting to do this so we could leave our Convention UKGE post available for the whole weekend so that you can find the blogs friends at the event and get to pick up some pretty sweet gear for your home.

So here we go with the last couple of days news for you:



Archvillain Games latest update (number 20) has done a deeper dive into the 3 books of the world of Death & Beyond.
The Gravelords are not just monsters. They are rulers of broken realms, tyrants of undeath, and the heart of a much larger dark fantasy universe.

BeforeArchvillain Encounters, there was Erevan’s Guide to Death & Beyond: Archvillains first Kickstarter campaign and one of the biggest creative worlds that they'd ever built which during the current Encounters Gamefound Campaign (which has 12 days left to run currently.) readers can add the books that started it all, with special campaign offers and discounted add-on options.  For more information please go here.




Dwarven Forge's Gamefound campaign, Caverns Reforged, is a week in, and they've just crossed $400k and are currently over halfway for the final stretch goal where you'll be unlocking Crystal Caverns in Ice paint for the first time!   For more info check the links in the article...




Crippled God Foundry have just announced the alpha rules for their forthcoming Dungeon Crawling Game The Dread Torch.  
Their Goals are: 
This early version currently includes:
⚔️ Fast tactical combat system
🃏 Event, Dark Event & Exploration card systems
🎲 Solo & cooperative play modes
🧙 Multiple hero classes and abilities
👹 Monsters, relics, equipment & consumables
🔥 Dungeon Mood cards to set the tone of the game
🏆 Training and progression systems

To download the rules so you can provide them with feedback please go here.


 


In the latest update from Steamforged Games, we've a few bits of news to talk about so lets start at the top and work our way through:

First off, Warmachine is getting a Mid-Year update after they felt that some tweaking was needed to keep the game fun and balanced for all.  With the changes in January which presented players with better gameplay, less lethality which in my opinion allowed for more push and shove rather than a one sided massacre and allowed you to really enjoy your mini's as they fought for supremacy.



June also see's the release of their monthly STL's which brings cursed fellblades, volatile rocket crews, wandering swordsmen, and enough shattered ruins to drag your tabletops straight into the wastelands of Immoren.  For more information go here.


And of course with the bright news of more fresh mini's, we have to remember that this month minicrate figure will disappear.  So if you still want Gravedigger Variant Caine, get in quickly.  From the 28th May Ghost Shaper, a haunting alternative sculpt for the Void Shaper of Dusk House Kallyss will be the key figure.

Please also remember you can catch up with Warmachine at the UKGE 2026 which our post from the 29th May will be mentioning where to find them amongst other exhibitors.




Dark Fantastic Mills have asked us to let you know about two of their updates today, firstly if you haven't yet signed up to the Horizon Zero Sci-Fi Terrain Kickstarter Campaign, its literally days short of closing.  So get in quickly.  And secondly that they've been hard at work on the Cog Fort design work to add an optional Deck Bombard and a Flame Cannon also joins the regular cannon as well as Volley Gun.  Of course because this is the first week, it does have a discount on it, so go here to get it from DFM's own Shop.




Finally before we head out, we want to wish all who are attending various Conventions this year a ton of fun and many delightful purchases but always remember to take personal safety seriously, make sure someone knows where you are going, when you're expected there and a return time.  As well as having emergency contacts should the worse happen. We hope it doesn't but it does pay to be well prepared and whilst we know that the UK weather forecast is currently that we'll be facing lower temps over this weekend, please remember to keep hydrated and fed.  Its easy to miss a meal or two with all the excitement but the last thing you want is to have your fun ruined because you're not well.

Other than that we just want to say, have a great time and please let us know all about the stars of the show, who made it for you, who you recommend and if you see some games that grab your interest please let us know so we can try and get all the latest news for you.




Once again, we wanted to thank Ramona, the designer of the beautiful page break we've been using.  You can follow her here on Bluesky and enjoy many of her art pieces or here is her website where you can also request commissions.

Wednesday, 27 May 2026

GAMEFOUND CAMPAIGN UPDATE: Duskhollow and Addressing Port Haven Worries - Archon Studio

Hail Mighty Readers and Followers of the Luck Gods Math Rocks, 
Archon Studio's have put out a brand new update on their forthcoming Gamefound Campaign Duskhollow  and also addressed a number of concerns that people have had in regard to the fulfillment of PortHaven that a number of us are eagerly awaiting.  (Yes I bought it all too.) 

What they had to say in regard to this is:
"...we’re currently facing some delays in shipment due to the additional expansion of our business to better accommodate the current and every project in the future. Due to that, we had to take temporary measures and halt shipments.

However, production is looking fantastic, and everything is being made to our standards. Once we finalize the logistics, everything will be back to full speed with shipments. Of course, our absolute priority is Porthaven right now, to fairly treat our backers and deliver to those who put their trust in our products. Thank you for your continuous support! We don’t want anyone to feel neglected or left behind. We’re doing all that we can so that the shipping of Porthaven is in full swing before we launch this campaign! For the next couple of weeks, we’ll be monitoring the situation and based on that we’ll decide the launch date for this campaign. To sum it up, we will be slightly moving the start date of this campaign by a couple of weeks  (the DuskHollow Campaign.) We don’t want to give you an exact date just yet so as not to promise something we cannot keep, and we promise that once we can state it with full certainty, we will announce the start date immediately! We sincerely thank you for your patience."

Now as a member still awaiting the PortHaven set I applaud that they're still doing updates and have agreed to suspend the campaign for the next project until they get more of a handle on things, however they are also fulfilling the StarCraft campaign so I am a little worried that they might have a little too much on their plate at the moment.  I do think it will be sorted and for me, the regular communication is a good thing as we can all be kept up to date on what;s what.  

Now that we've addressed that elephant (or in perhaps Port Haven's case the Pirate ship) in the room, lets have a little sneaky peak at what other fab things they're going to be bringing to the table in the forthcoming DuskHollow Horror Project.




Now each of the various sets seems to utilise the tower that has been designed in various ways, whether that means you'll have to buy it multiple times if you want to utilise each one I'm not sure of if its going to get some sort of "skin" to help keep costs down.  So whether its:
Gothic Cathedral
Monastary
Halls of Suffering
Arcane Keep
Weaponsmiths Forge
Forbidden Laboratory
Abandoned Dungeon
Castle Inn

There are whole other walls and details that keep each one feeling individual.  I have written enquiring in regard to how this would work as its not explained in the article that has gone live from where we have all our information from so hopefully it will be in either a future update or will be something we can answer ourselves for you.

Finally, to help there are other cool and weirdly wonderful from the Were Chihuahua through to the equally fascinating Mutant Inventor, I'm sure that these inhabitants will add more to your worlds than you ever thought possible.  Prepare for imminent darkness and hold that lantern tightly.



To read the full article please go here.

Thank you,



ThunderMouser

Tuesday, 26 May 2026

NEWS UPDATE: ROUND UP OF MULTIPLE NEWS ARTICLES - Cast'n'Play, Cubicle Seven Games, Warmachine, Dwarven Forge

Hail Mighty Readers and Followers of the Luck Gods Math Rocks,

We're doing a quick round up of articles that we wanted to let readers know about but didn't want to over flood their viewing so we have a quick summation here:


Cast'n'Play have a new Kickstarter Campaign on the go for their Death X Tiles system for a Haunted Mansion.  If you hurry you can still sign up for the STL's (sorry no physical media) for $7.

 

Cubicle Seven are having a spring sale, with up to 60% off.  A great way to pick up some bits for your various Warhammer Roleplay games whether you're into the 40K, Age of Sigmar or even the brand new Old World TTRPG.  On a side note keep an eye on your order, if it goes over £135 it will be subject to UK importation tax. 




Duncan Rhodes, from his painting academy fame, recently announced a forthcoming new game from Death Reaper Miniatures, which each week will be showcasing more and more from the world of Luminaria with exciting releases, fantastic rules, lore and much more..  To keep up to date sign up here for their newsletter.



 


Dwarven Forge in celebration of their Gamefound Project: Caverns Reforged they are doing a Caverns-specific edition of The Great Dwarven Build Off! It's a lighthearted, low stakes competition where you can make any build (max size 12x24 inches) and submit it for a chance to win a gift card--which you could use on their Caverns Reforged!

They've got several categories worth $25 each, as well as the Grand Prize of a $100 gift card. You can find all of the details of the competition and how to enter on its blog page. Submissions will be accepted until June 1st.





Two updates today from Steamforged Games Warmachine, firstly that they've had a sudden influx of Southern Kriels Kithguard, so there's fab new Kithguard Auxiliary Expansion for your army.  Lead by the indomitable Major Abraham Stormcraw it features Throatcutters and Steelbacks.

Secondly, the Cryx are creeping closer with the 
Mind Thief pre-order and rules — Ready to offer its sinister services across the Iron Kingdoms and the Cryx Black Fleet coming to MyMiniFactory Frontier which you can follow the campaign here which will be releasing the mini's in the fourth quarter of the year. 





Elderbrain (whose Backerkit Campaign for Spawns of the Mindrender closes in 9 days have given us an update on the voting:
"Thank you to everyone who participated in the subclass creation poll. The Hive Mind has spoken.

After the two-part vote covering both the class and its specialization, the winning combination is Ranger with the Counter Action Specialization.

We are now hard at work developing the subclass, officially titled the Monster-Breaker Conclave Ranger.

Built to counter monstrous abilities and bring down terrifying foes through skill, precision, and focused tactics, this subclass will soon be released in PDF format through a future campaign update available exclusively to backers.

Thank you again for helping us create something together. We cannot wait to show you what the Hive Mind has forged."




Finally and not least, we wanted to thank Ramona, the designer of the beautiful page break we've been using.  You can follow her here on Bluesky and enjoy many of her art pieces or here is her website where you can also request commissions.

Monday, 25 May 2026

INTERVIEW: Conquest and Conquest: First Blood Creators: Joel and Jacob Rasmussen - Para Bellum Games



Jacob (L) & Joel (R) Rasmussen
We love the opportunity to talk to people within the TTRPG community, and one of the interviews we're really proud of this year is this one with Para Bellum Games Jacob and Joel Rasmussen, designers of Conquest: The Last Argument of Kings and Conquest: First Blood.  Getting to delve into their past, their straight forward approach to gaming being easy to learn and where their love for TTRPG's all began...

Totally Pawsome:  As a creator for the Conquest games, what inspired you to design it and what do you feel it brings to a table that will have people falling in love with the setting?

Jacob:  Our goal with the new First Blood was to create a system with simple yet very flavorful and immersive rules. You can truly feel each clash as a struggle between two warriors which makes for some very heroic and memorable moments!

Joel:  For the new First Blood, a goal established early on was creating an experience that was truly unique yet familiar to the rank-and-flank version of Conquest. We asked ourselves: “how can we experiment and differentiate while maintaining the essence of the prior versions”? We feel that we landed on quite the sweet spot, incorporating some essentials such as rolling low=good and same statlines, while adding new innovations such as a dice comparative combat system and hidden card based deployment.

We also place a high value on variety, theming, and differentiation when writing statlines and armies. When you look at a miniature and read their lore, that should translate to how they play on the tabletop. The naming of abilities and addition of unique special rules act as a gateway to the full background and setting of Conquest. If a player reads a cool name or effect, they will be inclined to read more about the lore to get a better understanding of their faction and the world of Eä.


TP:  What would you say is the best selling point of your Wargames?

Jacob:  Something we are both very pleased with is that First Blood is a very approachable game, simple to learn yet hard to master, the best sort of game for all sorts of players. As players battle it out, they will slowly find ways to improve and get more out of each Warrior on the battlefield. (but none of these tricks/optimizations learned come at the expense of the experience!) It is truly magical when a competitive player can battle it out against a laid back opponent where both can walk away satisfied.



TP: 
With so many Heroes and species within what was your favourite to design, play and why?  (This could be multiple answers.)

Joel:  I feel that the City States turned out very well. Translating a faction that relies on order, discipline, and the formation of soldiers into a skirmish game is no easy task. Having the choice of maintaining the strategy that you set at the start of the round which benefits your disciplined Hoplites  versus breaking formation that abandons the set gameplan which benefits your auxiliary troops such as Minotaurs is great fun. 


Jacob:
  The Yoroni are an obvious choice when discussing fun, as each Warrior is of brutish stature (worth about 4x that of a normal warrior) they all are extremely noteworthy and unique. From their Unique Activation system to all of their fun flavor rules (Yes, the Sumo-like Kami Ayakashi can body slam Enemies), each individual Warrior truly brings something new to the table.


TP:  Where do you see the Conquest world developing to and can you tell us anything about future products?

Joel:  We would love to implement even more variety in how our players can interact with our games and setting. Official support for slow-grow league play, narrative map-based campaign systems, multiplayer battles, and anything else that we can add to the Conquest experience. For what shiny new miniatures are in the pipeline, all we can say is to tune into our Happy Hour streaming events for the first glimpses into what is currently in the works.



TP:
  When you designed your world what were the key things you wanted to include and why?

Joel:  Our home lies in the dungeons of game design, such lore questions are better answered by Leo Stavros, as the world of Conquest is his brainchild. Para-Bellum does offer an incredibly beautiful and insightful lore book which covers factions not yet adapted into playable armies. I would recommend looking there if you want to see what the future may hold!


TP:  Who do you think would love to play your Wargames and why?

Jacob:  We like to think there is something in First Blood for everyone, but the players that will be most fulfilled playing First Blood are those looking for replayability, on-your-toes strategy, and memorable experiences. First Blood’s Dynamic Scenario system along with hidden deployment truly makes no two games quite the same. 


TP:  Where do you see your TTRPG writing career taking you in 5 years?

Joel: There are a plethora of new factions and mysteries to yet explore in the world of Conquest. There are also possibilities of even more ways to use your miniature collection, such as dungeon crawling games and siege battles. At Para-Bellum there are even more esoteric ideas and endeavors that are pondered that I cannot discuss here! 


TP:  If budget was not a problem and you had an infinite fund to call upon, what do you think you'd like to develop and bring to the fore?

Jacob:  This is a difficult one to pin down, there of course are many ideas that are kicked around and some are definitely more “realistic” than others but we feel that we can't share too much here as no one truly knows what the future holds…

Joel:  I see room for innovation by incorporating more digital aspects into miniature games, merging video game and tabletop game experiences together. Touch screen battlefields that interface with miniatures, dynamic apps that track ability cooldowns; the possibilities are endless!


TP:  Who do you admire in the Independent TTRPG writing space and why?

Joel:  We have to pay respects to the giants that exist in this space for their legacy and for onboarding new players into the wider world of tabletop gaming. With that being said, we are always appreciative of companies and individuals that truly try to do their own thing that offers game mechanics and experiences seen nowhere else in our sphere.

Jacob:  With how big the once-niche hobby of tabletop gaming has grown, it is a bright future where many individual designers and small teams are creating some truly unique experiences for all to have. We greatly appreciate when we see things that are genuinely new appear in the market, as their success pushes everyone else to grow and create better games for us all to enjoy.



TP:
  What got you into TTRPG's in the first place?

Joel: We come from a very nerdy little area of the American midwest in Wisconsin, with a strong tabletop gaming community that stretches back decades. We are right by some of the largest miniature and tabletop gaming conventions, and also only a 20 minute drive to the town where Dungeons and Dragons was created. It was only a matter of time before we would get sucked in!

I love the blend of artistry, strategy, and creativity that miniature gaming consists of. There is something I find so satisfying about pushing your little dudes around the table that you built and painted yourself that you cannot find in any other hobby.

Jacob: When we set our first foot into our local hobby shop, it was love at first sight. The tactile experience of building/painting minis, rich fictional worlds to explore, AND fun games to play with your friends? The multi-faceted nature of TTRPGs is what makes it the vastly growing success that it is; no matter your mood, the individual, or your time to spare there is always some way to engage with it. As we become more and more attached to our technology, it really is no wonder so many people are picking it up!


For those going to UKGE please visit the Para Bellum Games area on Conquest Avenue (3-462) for a chance to learn how to play the games, discuss history and pick up some fab miniatures.


All the best,


ThunderMouser

Sunday, 24 May 2026

KICKSTARTER UPDATE: Cyberpunk TCG - WeirdCo



Hail Mighty Readers, Followers of the Luck Gods Math Rocks, 

Our Chooms at WeirdCo have sent a message through the Netrunners that they will be at UKGE 2026 from the 29th May through to the 31st where you can demo the game and get the test decks at their location of 4-779 with them adding the new rules for their forthcoming Cyberpunk TCG which is still available to pledge to on kickstarter.  

In addition to this, a brand new card has been added to the Beta Box, that of Dexter DeShawn.  Prepare to lay down the undercities rules and become Legend.


For more information join the Official Discord and have the latest sent to your implants.


All the best,


ThunderMouser

 


Saturday, 23 May 2026

GAMEFOUND CAMPAIGN UPDATE: Death and Beyond - Archvillain Games

Hail Mighty Readers and Followers of the Luck Gods Rocks,

ArchVillain Games gave a quick update to do with their Gamefound Campaign Death and Beyond, which launched on the 12th May which has (as of today 20 days left to run.)


Here's what they had to say:  

"Hi Adventurers of the Undead!

1 More Stretch Goal down, 14 in total!

You managed to unlock yet another pair of cards for each Boss Encounter Box, this time one more Magic Item card and one more Graft card added to the box, the decks are getting thicker, even more loot and gruesome prosthetics for you!

There is 1 more Soulcrown Metal coin, 1 more physical miniature and the character sheets on the horizon, let's see if we can unlock all of them too!





Once again we wanted to keep you in the loop that fabulous miniature painter, Angel Giraldez has a cracking tutorial on how to OSL effects on their Archvillain Games: Death and Beyond: Lilith, Mother of Vampires:





All the best,


ThunderMouser