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NEWS: Totally Pawsome Policies for Interviews and Reviews - Thundermouser

  Hail Mighty Readers and Rollers of the Maths Rocks, We love to interview people in the TTRPG scene so if you are in one of the following r...

Thursday, 16 April 2026

NEWS: Winters Bite Founders Exclusive Released for Pre-Order - Para Bellum Games


Hail Mighty Readers and Followers of the Luck Gods,

Our friends at Para Bellum Games, have let us know, along with some photo's, about their brand new mini that goes live for the world on the 27th May 2026 and if you're in the UK they will be at UKGE from the 29th May - 31st May on Stand 3-462.  Here's what they had to say:

"Para Bellum Wargames, the developer and publisher of the fantasy Regimental Miniature Wargame “Conquest: The Last Argument of Kings” and updated Skirmish system “Conquest: First Blood” releases in May the first Founder’s Exclusive for the Weaver Court – Winter’s Bite


Deep in the northern reaches of the Faerann there is a land of perpetual cold and hunger. The Gemred Knights patrol its borders and prevent any of the hungering creatures that call that desolate land home from preying on their southern kin. The bravest amongst their number venture into these lands alone, culling these threats before they even make it to the border. And the greatest among those who venture return with a Lindworm, the most terrifying predator in the north, as their mount. These acts of bravery do not go unnoticed in the Court of Winter, where Mab ensures the swift rise of the Gemred in question to the rank of Lord. 


This Founder’s Exclusive is a visual representation of the Winter's Bite upgrade, which grants a Court of Winter the Cavalry Type, adds +2 to its Wounds Characteristic and gains the Impact (4), Brutal Impact (2), Hardened (1) and Trample (2) Special Rules. This makes them ideal to join Gemred Knights, but can also be used to enhance the output of Fianna Cavalry or the upcoming Wyrd Knights! 


This is a numbered edition, Founder's Exclusive. Once the edition of 1099 units has sold out, it will not be issued again in any other form. 

The Winter’s Bite is available for Pre-Order now at an SRP of USD 109.99 /EU 99.99"

So remember to get in quick and get yours.  


All the best,


ThunderMouser


TTRPG NEWS: Dwarven Forge Scenery Restock - Dwarven Forge

 

Its always upsetting when you want scenery and you've been looking for hours to find some that will suit your purposes, only to find that they're out of stock of it, OK, yes, if you have a 3d printer you're pretty much golden to just get STL's, but for a fair few of us who don't its a godsend when you find a company like Dwarven Forge, that pretty much has everything covered.



Currently, they've let us know that the website has had a massive restock on a lot of their items, and with you being able to order it either as a direct search or via Biome (Dungeons, Caverns, Sci-Fi etc) it means that you can pick up pretty much everything you will need in one go.


So don't delay, check them out today so you don't get hit with disappointment on missing out on what you want and make your games even more epic with viewable scenes that will live on in your players memories or as great stock items for your club to utilise.  Fab.


All the best,


ThunderMouser

Wednesday, 15 April 2026

TTRPG NEWS: Adventures and Guides - Crippled God Foundry

Our friends at Crippled God Foundry, let us know about the latest feature on their own website.

In their new section, Adventures and Guides, they've great advice on how to create themes for your adventures, whether its how to turn combat into spectacle with arena encounters that evolve, how to keep your
players on the edge of their seats with a vampire campaign that feels dangerous and alive or bringing your desert campaign to life with immersive encounters, such as shifting sands, hiding deadly predators with ancient roads and the judgment of a forgotten sphinx each guide brings something to the table to help you take it that little bit further for emersion.  

Head on to their website to read the current articles and more in the future, they also have a selection of fab miniatures that you can order for your games.

All the best,


ThunderMouser



Saturday, 11 April 2026

NEWS: This years Conventions for Independent Companies - Various

 



Hail Mighty Readers and Followers of the Luck Gods, 

Are you an independent business?  Are you attending any conventions this year?  If so please let us know so that we can keep everyone up to date on where to find you.  The convention dates I have this year are:


PARTIZAN: Sunday, May 17th, Newark

UK GAMES EXPO: Friday-Sunday, May 29th - 31st, Birmingham

Carronade:  6th June, Falkirk

Phalanx, 20th June, St Helens, 

ATTACK!: July TBC, Devizes

Claymore, 1st August, Edinburgh

Tabletop Scotland, 4=6 Septembet, Edinburgh 

COLOURS: Saturday, September 5th, Newbury

PARTIZAN: Sunday, Oct 11th, Newark

FIASCO: Sunday, Oct 25th, Leeds

WARFARE: Saturday/Sunday, Nov 14th/15th, Farnborough

Battleground, Nov 29th, Middlesbrough,

REVEILLE: Sunday, Nov 29th, Bristol


If I've missed one that you'll be attending please with your business please let me know and I'll have dates and locations available for others to check when at them.


All the best,


ThunderMouser




MINIATURE CREATOR INTERVIEW: Ramon - Highlands Miniatures


e've been very lucky recently and managed to get some time with Ramon from Highlands Miniatures (who make STL files each month), he was kind enough to answer some of our questions and we wanted to feature them alongside their fab mini's for people to be able to see what fab alternates there are out there for all sorts of Wargames.


Here we present his answers and of course some images of those very mini's that we've fallen in love with.


TP:  How do you work out which themes to create pieces for?

RAMON:  At Highlands Miniatures we let our subscribers decide through a poll. Our Patreon community is at the heart of everything we do, so it makes sense that they have a direct say in what gets sculpted each month. We'll typically put forward a selection of fantasy armies that fit within the universe of third-party tabletop games and then our subscribers vote on what they'd like to see next. It keeps the project collaborative and ensures we're always producing miniatures that people are genuinely excited to print and paint. Occasionally we'll also take the temperature of the community through comments and direct messages, which often plants the seed for future polls and campaigns.


TP:   What would you say sells your miniatures to people?

R:  At Highlands Miniatures we focus on a specific fantasy aesthetic rooted in the late 90s and early 2000s, that golden era of fantasy wargaming where designs had character and clarity without being overloaded with detail. It's a mixture of nostalgia and practicality: our miniatures are easy to print and easy to paint, which matters enormously in a hobby where people want to actually finish their armies rather than be intimidated by them. We deliberately avoid the busy, hyper-detailed approach you see in a lot of modern sculpts. Instead we focus on strong silhouettes, readable shapes, and clean surfaces that reward a painter at any skill level. That combination of nostalgic style and print-friendly design is, I think, what keeps people coming back.


TP:  What is the turnaround time from designing a concept to having it ready for printing?

R:  Highlands Miniatures is essentially the work of a solo sculptor, so it's a full-time job on its own, and the time involved varies quite a bit depending on the type of miniature. For an average 32mm human basic troop, you're looking at somewhere between two and three days of work from initial concept through to the final piece. But that's only the beginning, because a single pose doesn't make a unit. You then have to add variations, alternative weapons, different heads, and dynamic poses to build out a full regiment, and that multiplies the time considerably. On top of the actual sculpting, there's also test prints, and the technical preparation of the files for our subscribers. A full monthly release represents weeks of continuous work behind the scenes.


TP:  What is your favourite piece that you've created and why?

R:  After all these years and hundreds of miniatures sculpted, it's genuinely difficult to single out just one piece. But if I had to pick a body of work that stands out, I'd say I'm especially fond of the Sons of Ymir, our dwarf fantasy army. That whole range holds a special place for me, both creatively and personally. We had a fantastic time sculpting those miniatures and exploring the visual language of fantasy dwarves through our own lens.  Beyond the enjoyment of creating them, the Sons of Ymir were genuinely a turning point for us as a studio. They were extremely well received within the community, and that response helped Highlands Miniatures grow and find its place in the miniature gaming industry. There's something very rewarding about looking back at a project and recognising it as the moment things clicked.


TP:  Coming up with a piece is often an idea that gets written into a journal to come back to.  How often do you find yourself working on one piece and another comes to mind, and can you give an example?

R:  The work done for Highlands Miniatures is actually quite structured, because our miniatures have to fit specific army lists to be playable in third-party games, so we don't deviate much from those established frameworks. That said, we're always looking for opportunities to create separate projects alongside the core releases — things like our Kickstarters and our Frontiers projects — and I have a genuinely never-ending list of ideas for future projects that unfortunately never quite find the time to be sculpted.  A good example is how our Fantasy Fillers & Heroes campaigns evolved. We started that series to complete our fantasy armies with heroes and unique characters that were missing from the monthly sets. We're now developing a brand new series called Fantasy Fillers & Markers, dedicated to creating unique baggage trains and objective markers for our fantasy armies. It's a great example of how one project almost always sparks the next, and the journal just keeps filling up.


TP:  What do you think is most inspiring about your miniatures and why?

R:  As I mentioned earlier, I think there's a certain feeling of nostalgia in our work that's genuinely welcomed by our community. For a lot of hobbyists, these miniatures evoke a return to a time when things felt simpler and happier: the early days of discovering the hobby as a teenager, painting your first army on a kitchen table, flipping through old rulebooks and hobby magazines. That emotional connection is powerful, and I think it's what makes our miniatures feel meaningful.


TP:  Where do you see your business taking you in 5 years?

R:  Hopefully Highlands Miniatures will continue creating awesome 3D printable miniatures for a community that loves them, but I'd also love to see us expand into new territories. One direction we're keen to explore is physical production and distribution, moving beyond STL files into other mediums like castable resin or plastic miniatures that people can buy ready-made. We'd also love to develop our own tabletop games, designed around our miniatures and our aesthetic, so that we're not just supplying figures for other people's rulesets but creating complete hobby experiences of our own. The digital side will always be our foundation, but there's a lot of room to grow around it.


TP:  If you were given the time and opportunity to create anything you wanted, what would it be and why?

R:  I've always been drawn to big display pieces: busts, 75mm figures, or even larger display miniatures aimed at painters and collectors. If I had the time, I'd love to move in that direction and really push myself as an artist. Sculpting 32mm miniatures is deeply enjoyable, and there's something meditative about the constraints of that scale: the small size keeps you focused and prevents you from falling into the trap of over-detailing. But sometimes you want a bigger canvas, something that lets you explore character, texture, and storytelling in a more ambitious way. A display piece gives you room to tell a bigger story in a single figure, and that's an artistic challenge I'd love to take on properly one day.


TP:  Who do you admire in the fantasy community and why?

R:  What I admire most is the loyalty and gratitude of the community itself — a community that hasn't always been treated kindly by the bigger companies in this industry. Hobbyists have endured price hikes, discontinued ranges, and a general sense of being taken for granted, and yet they remain passionate, generous, and supportive of independent creators trying to do things differently. That resilience and enthusiasm is genuinely inspiring, and it's a huge part of why projects like Highlands Miniatures can exist at all. Without them, none of this would be possible.


TP:  What got you all into TTRPGs in the first place?

T:  My first introduction, like so many others in this industry, came through the Middle-Earth Strategy Battle Game and Warhammer Fantasy in the early 2000s. As a teenager I also dabbled in some TTRPGs and board games like Descent, but honestly, I've always gravitated more toward the hobby side of the pastime than the gaming side. For me the real joy has always been in the art behind these games, assembling and painting the miniatures, the sculpts… That's the part that stuck with me, and in many ways it's what eventually led to Highlands Miniatures.



Thursday, 9 April 2026

EDITORS POST: Warhammer 11th Edition Concerns - ThunderMouser

 

s we near the release of 11th Edition, with the rumours and "leaks" that have so far appeared one of my biggest concerns is to do with the newly proposed Secondary objectives.  Not that its brand new but I worry that the shapes of them are going to be a little unfair.


Getting rid of the circles is a great idea but with it now going to be scenery rather than just a marked blotch on the landscape I do worry that if it were to be made any other shape than circular that it could easily be utilised by the player placing it for greater advantage towards themselves giving their area more space to occupy so that their troops don't have to travel so far.  



And whilst the two battlegrounds that have been released in the Warhammer Community post go to show that the board is quite fair with mirror image set ups, I still worry that a big part of the narrative part that they're trying to include is going to be missed.  After all, when you look at them boards, troop transports are going to have a hard time getting through without taking massive detours that could have them being redundant for a huge chunk of the game.  


That said, I do have high hopes with them saying that the game is going to be more narratively driven and each army will have goals that they want to achieve be it the annihilation of their foes or which piece of ground to hold, will be pretty cool with each battle becoming its own story that the players will love to tell.  However whilst this is a great option, one of my biggest bugbears and something that I think they really need to address is that you can't destroy terrain, surely if the building has been splattered, pitted and falling apart, that means that its not indestructible and with people being able to hide troops within it does feel like a missed opportunity especially when within the books characters have been able to call down things like orbital strikes or bombardments that would do the job nicely.  



Its something that really needs to be looked into and with GW releasing various terrain for the objectives they do need to look at options like making them army themed for example an ork ammo dump will be chaos whereas a marine one will be organised.


All round I am hopeful that the new edition will give the players a lot more freedom especially now that they're going to have to think of ways round being unable to stack multiple bonuses upon one unit which used to make them unkillable, but another thing that has me concerned is what happens if you don't buy all the new books for the end campaign of 10th with strategies for specific troops, will these then be provided in the new codices when available or will it be a case you need to have subscribed to the Warhammer App to get everything required?  



It is a big question and one that is all going to depend upon which way GW is thinking of going.  As their approach currently is to talk about new mini's with higher price hikes that plays on peoples FOMO (Fear of Missing Out) reaction (especially with this weeks release of Defilers which has been grossly under stocked) before they have real chance to think purchases through.


Yet at the end of the day, the way that everything is going price wise, whether its to play in a tournament such as Adepticon or keeping up with the miniatures, its making it an "exclusive" hobby that heavily limits opportunities to play other games keeping you either fully in 40K or Age of Sigmar leaving those who have been with them since the beginning having to seriously think about alternate wargames options with more reasonable pricing from other Independent Companies.  

Wednesday, 8 April 2026

TRENCH CRUSADE PRE-ORDER: Trench Crusade: Carcass Front - Archon Studio

Our friends over at Archon Studio are bringing the world of Trench Crusade to the masses with high quality prints of two of the forces and a whole heap of extra's to bring the world to life.  Available for pre-order on their website, the box is terrific value (especially when you compare prices against other miniature companies at £99.99.
 


Box Contains:
- The Carcass Front campaign book
- Two complete Warbands (Procession of the Sacred Affliction and Heretic Naval Raiders)
- A selection of Terrain Pieces 
- Playsheets, scorepad and other material for the campaigns
- A set of introductory rules for Trench Crusade 
- Dice and Rulers


With two armies available within the box, the first. Procession of the Sacred Affliction who are Trench Pilgrims who purposefully contract leprosy as a form of flagellation. The disease has been passed down from the founder, and is considered a holy disease.


And the Heretic Naval Raiders who are a formidable faction in the Trench Crusade universe, known for their stealth and brutality. They operate as a semi-autonomous entity under the command of their High Captain and other admirals, often striking deep behind enemy lines with their marine infantry. Their combat doctrine revolves around speed, surprise, and close-quarters combat, utilizing tactics such as sneak attacks and sabotage. The Heretic Naval Raiders are equipped with stealth generators, allowing them to remain undetected for extended periods, and they can stay submerged for long durations to gather large infantry strike forces undetected at enemy shores. They are known for their ability to conduct slave raids, destruction of shore defenses, and looting coastal enclaves. The Heretic Naval Raiders are a blend of industrial decay and occult symbolism, embodying the chaos and corruption of deep-sea warfare.


So get in soon, and hopefully we'll see you on the battlefront soon.


ThunderMouser