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NEWS: Totally Pawsome Policies for Interviews and Reviews - Thundermouser

  Hail Mighty Readers and Rollers of the Maths Rocks, We love to interview people in the TTRPG scene so if you are in one of the following r...

Saturday, 11 April 2026

MINIATURE CREATOR INTERVIEW: Ramon - Highlands Miniatures


e've been very lucky recently and managed to get some time with Ramon from Highlands Miniatures (who make STL files each month), he was kind enough to answer some of our questions and we wanted to feature them alongside their fab mini's for people to be able to see what fab alternates there are out there for all sorts of Wargames.


Here we present his answers and of course some images of those very mini's that we've fallen in love with.


TP:  How do you work out which themes to create pieces for?

RAMON:  At Highlands Miniatures we let our subscribers decide through a poll. Our Patreon community is at the heart of everything we do, so it makes sense that they have a direct say in what gets sculpted each month. We'll typically put forward a selection of fantasy armies that fit within the universe of third-party tabletop games and then our subscribers vote on what they'd like to see next. It keeps the project collaborative and ensures we're always producing miniatures that people are genuinely excited to print and paint. Occasionally we'll also take the temperature of the community through comments and direct messages, which often plants the seed for future polls and campaigns.


TP:   What would you say sells your miniatures to people?

R:  At Highlands Miniatures we focus on a specific fantasy aesthetic rooted in the late 90s and early 2000s, that golden era of fantasy wargaming where designs had character and clarity without being overloaded with detail. It's a mixture of nostalgia and practicality: our miniatures are easy to print and easy to paint, which matters enormously in a hobby where people want to actually finish their armies rather than be intimidated by them. We deliberately avoid the busy, hyper-detailed approach you see in a lot of modern sculpts. Instead we focus on strong silhouettes, readable shapes, and clean surfaces that reward a painter at any skill level. That combination of nostalgic style and print-friendly design is, I think, what keeps people coming back.


TP:  What is the turnaround time from designing a concept to having it ready for printing?

R:  Highlands Miniatures is essentially the work of a solo sculptor, so it's a full-time job on its own, and the time involved varies quite a bit depending on the type of miniature. For an average 32mm human basic troop, you're looking at somewhere between two and three days of work from initial concept through to the final piece. But that's only the beginning, because a single pose doesn't make a unit. You then have to add variations, alternative weapons, different heads, and dynamic poses to build out a full regiment, and that multiplies the time considerably. On top of the actual sculpting, there's also test prints, and the technical preparation of the files for our subscribers. A full monthly release represents weeks of continuous work behind the scenes.


TP:  What is your favourite piece that you've created and why?

R:  After all these years and hundreds of miniatures sculpted, it's genuinely difficult to single out just one piece. But if I had to pick a body of work that stands out, I'd say I'm especially fond of the Sons of Ymir, our dwarf fantasy army. That whole range holds a special place for me, both creatively and personally. We had a fantastic time sculpting those miniatures and exploring the visual language of fantasy dwarves through our own lens.  Beyond the enjoyment of creating them, the Sons of Ymir were genuinely a turning point for us as a studio. They were extremely well received within the community, and that response helped Highlands Miniatures grow and find its place in the miniature gaming industry. There's something very rewarding about looking back at a project and recognising it as the moment things clicked.


TP:  Coming up with a piece is often an idea that gets written into a journal to come back to.  How often do you find yourself working on one piece and another comes to mind, and can you give an example?

R:  The work done for Highlands Miniatures is actually quite structured, because our miniatures have to fit specific army lists to be playable in third-party games, so we don't deviate much from those established frameworks. That said, we're always looking for opportunities to create separate projects alongside the core releases — things like our Kickstarters and our Frontiers projects — and I have a genuinely never-ending list of ideas for future projects that unfortunately never quite find the time to be sculpted.  A good example is how our Fantasy Fillers & Heroes campaigns evolved. We started that series to complete our fantasy armies with heroes and unique characters that were missing from the monthly sets. We're now developing a brand new series called Fantasy Fillers & Markers, dedicated to creating unique baggage trains and objective markers for our fantasy armies. It's a great example of how one project almost always sparks the next, and the journal just keeps filling up.


TP:  What do you think is most inspiring about your miniatures and why?

R:  As I mentioned earlier, I think there's a certain feeling of nostalgia in our work that's genuinely welcomed by our community. For a lot of hobbyists, these miniatures evoke a return to a time when things felt simpler and happier: the early days of discovering the hobby as a teenager, painting your first army on a kitchen table, flipping through old rulebooks and hobby magazines. That emotional connection is powerful, and I think it's what makes our miniatures feel meaningful.


TP:  Where do you see your business taking you in 5 years?

R:  Hopefully Highlands Miniatures will continue creating awesome 3D printable miniatures for a community that loves them, but I'd also love to see us expand into new territories. One direction we're keen to explore is physical production and distribution, moving beyond STL files into other mediums like castable resin or plastic miniatures that people can buy ready-made. We'd also love to develop our own tabletop games, designed around our miniatures and our aesthetic, so that we're not just supplying figures for other people's rulesets but creating complete hobby experiences of our own. The digital side will always be our foundation, but there's a lot of room to grow around it.


TP:  If you were given the time and opportunity to create anything you wanted, what would it be and why?

R:  I've always been drawn to big display pieces: busts, 75mm figures, or even larger display miniatures aimed at painters and collectors. If I had the time, I'd love to move in that direction and really push myself as an artist. Sculpting 32mm miniatures is deeply enjoyable, and there's something meditative about the constraints of that scale: the small size keeps you focused and prevents you from falling into the trap of over-detailing. But sometimes you want a bigger canvas, something that lets you explore character, texture, and storytelling in a more ambitious way. A display piece gives you room to tell a bigger story in a single figure, and that's an artistic challenge I'd love to take on properly one day.


TP:  Who do you admire in the fantasy community and why?

R:  What I admire most is the loyalty and gratitude of the community itself — a community that hasn't always been treated kindly by the bigger companies in this industry. Hobbyists have endured price hikes, discontinued ranges, and a general sense of being taken for granted, and yet they remain passionate, generous, and supportive of independent creators trying to do things differently. That resilience and enthusiasm is genuinely inspiring, and it's a huge part of why projects like Highlands Miniatures can exist at all. Without them, none of this would be possible.


TP:  What got you all into TTRPGs in the first place?

T:  My first introduction, like so many others in this industry, came through the Middle-Earth Strategy Battle Game and Warhammer Fantasy in the early 2000s. As a teenager I also dabbled in some TTRPGs and board games like Descent, but honestly, I've always gravitated more toward the hobby side of the pastime than the gaming side. For me the real joy has always been in the art behind these games, assembling and painting the miniatures, the sculpts… That's the part that stuck with me, and in many ways it's what eventually led to Highlands Miniatures.



Thursday, 9 April 2026

EDITORS POST: Warhammer 11th Edition Concerns - ThunderMouser

 

s we near the release of 11th Edition, with the rumours and "leaks" that have so far appeared one of my biggest concerns is to do with the newly proposed Secondary objectives.  Not that its brand new but I worry that the shapes of them are going to be a little unfair.


Getting rid of the circles is a great idea but with it now going to be scenery rather than just a marked blotch on the landscape I do worry that if it were to be made any other shape than circular that it could easily be utilised by the player placing it for greater advantage towards themselves giving their area more space to occupy so that their troops don't have to travel so far.  



And whilst the two battlegrounds that have been released in the Warhammer Community post go to show that the board is quite fair with mirror image set ups, I still worry that a big part of the narrative part that they're trying to include is going to be missed.  After all, when you look at them boards, troop transports are going to have a hard time getting through without taking massive detours that could have them being redundant for a huge chunk of the game.  


That said, I do have high hopes with them saying that the game is going to be more narratively driven and each army will have goals that they want to achieve be it the annihilation of their foes or which piece of ground to hold, will be pretty cool with each battle becoming its own story that the players will love to tell.  However whilst this is a great option, one of my biggest bugbears and something that I think they really need to address is that you can't destroy terrain, surely if the building has been splattered, pitted and falling apart, that means that its not indestructible and with people being able to hide troops within it does feel like a missed opportunity especially when within the books characters have been able to call down things like orbital strikes or bombardments that would do the job nicely.  



Its something that really needs to be looked into and with GW releasing various terrain for the objectives they do need to look at options like making them army themed for example an ork ammo dump will be chaos whereas a marine one will be organised.


All round I am hopeful that the new edition will give the players a lot more freedom especially now that they're going to have to think of ways round being unable to stack multiple bonuses upon one unit which used to make them unkillable, but another thing that has me concerned is what happens if you don't buy all the new books for the end campaign of 10th with strategies for specific troops, will these then be provided in the new codices when available or will it be a case you need to have subscribed to the Warhammer App to get everything required?  



It is a big question and one that is all going to depend upon which way GW is thinking of going.  As their approach currently is to talk about new mini's with higher price hikes that plays on peoples FOMO (Fear of Missing Out) reaction (especially with this weeks release of Defilers which has been grossly under stocked) before they have real chance to think purchases through.


Yet at the end of the day, the way that everything is going price wise, whether its to play in a tournament such as Adepticon or keeping up with the miniatures, its making it an "exclusive" hobby that heavily limits opportunities to play other games keeping you either fully in 40K or Age of Sigmar leaving those who have been with them since the beginning having to seriously think about alternate wargames options with more reasonable pricing from other Independent Companies.  

Wednesday, 8 April 2026

TRENCH CRUSADE PRE-ORDER: Trench Crusade: Carcass Front - Archon Studio

Our friends over at Archon Studio are bringing the world of Trench Crusade to the masses with high quality prints of two of the forces and a whole heap of extra's to bring the world to life.  Available for pre-order on their website, the box is terrific value (especially when you compare prices against other miniature companies at £99.99.
 


Box Contains:
- The Carcass Front campaign book
- Two complete Warbands (Procession of the Sacred Affliction and Heretic Naval Raiders)
- A selection of Terrain Pieces 
- Playsheets, scorepad and other material for the campaigns
- A set of introductory rules for Trench Crusade 
- Dice and Rulers


With two armies available within the box, the first. Procession of the Sacred Affliction who are Trench Pilgrims who purposefully contract leprosy as a form of flagellation. The disease has been passed down from the founder, and is considered a holy disease.


And the Heretic Naval Raiders who are a formidable faction in the Trench Crusade universe, known for their stealth and brutality. They operate as a semi-autonomous entity under the command of their High Captain and other admirals, often striking deep behind enemy lines with their marine infantry. Their combat doctrine revolves around speed, surprise, and close-quarters combat, utilizing tactics such as sneak attacks and sabotage. The Heretic Naval Raiders are equipped with stealth generators, allowing them to remain undetected for extended periods, and they can stay submerged for long durations to gather large infantry strike forces undetected at enemy shores. They are known for their ability to conduct slave raids, destruction of shore defenses, and looting coastal enclaves. The Heretic Naval Raiders are a blend of industrial decay and occult symbolism, embodying the chaos and corruption of deep-sea warfare.


So get in soon, and hopefully we'll see you on the battlefront soon.


ThunderMouser

Tuesday, 7 April 2026

MONTHLY STL MINIATURE RELEASSE: Blood Tribes: Barbarian Fury - Heroes Infinite

 




Every month our fab friends at Heroes Infinite release new miniatures that tie in to so many wargames that they're pretty much a must own. Especially if you want fabulous females that envision your own interpretation for the various cultures you can use to populate your world for either a TTRPG game or to use in wargames like Warhammer or other fantasy or Sci-Fi battlefield.


Here this time, we were so enamoured with this stand out scenery, that after our intro we really wanted to make a highlight of it as its has so many options to utilise it with, whether its for Orcs, Goblins, other monsters or as in this case primitive barbarians that will really add to the whole theme.

Their poses are strong, exude power and of course, with barbarians, have a movement that feels like they cannot be stopped no matter what they face. With mini's like Thronak, Skarn and Skara how can you not feel their power and were you to look at something that will put the fear into your opponents or players, these really will hit the spot, especially when you hit them with this months centrepiece.

As usual, we haven't shown everything that they have this month, so please view their own video to get a good look at their mini's along with this months release page for subscription prices and what STL's you'll receive for this months prices.

Thank you again for taking the time to view our video as well as hopefully taking the time to go and visit our friends to make sure you get the fabulous items available.



All the best,



ThunderMouser.


Thursday, 2 April 2026

KICKSTARTER LAUNCH: Asura - Savage Rituals - Sergio Calvo

Hail Mighty Followers of the Luck Gods and Painters of the miniatures,

One of the fab painters that we've been following for quite some time as well as learning from, has launched his latest kickstarterSergio Calvo brings his third in the Asura line, a 75mm Collectable Miniature, with high-quality brushes, and exclusive painting tutorials "...designed to inspire hobbyists, painters, and collectors alike."


Launching today backers have already smashed the target goal and if you want to join and get some fabulous tutorials that will help you raise your mini game and learn from one of the best then now is the time to do it.  

All the best,


ThunderMouser




MONTHLY MINI's: The Sphinx's Judgement - Crippled God Foundry

Our friends at Crippled God Foundry, got onto us to let us know that their monthly mini release (STLS) has gone live.

With several tiers to pick from you have a whole host of mischief to get your players into as well as worlds to explore.

This months pack is:


Which includes the following:
AMMU KHERET, THE SPHINX – Size: L, 60mm base
ANUBIAN GUARDIANS, 2 models - Size: L, 40mm base
ARCANE SCARABS, 3 models - Size: M, 40mm base
LAMIAS, 4 models - Size: M, 50mm base
MANTICORE - Size: L, 50mm base
SCORPIONFOLK, 3 models - Size: M, 50mm base
PURPLE WORM - Size: G, 120mm base
SETEKH THE CAMELFOLK MERCHANT - Size: M, 32mm base
DUNE MERCHANTS, 4 models - Size: M, 25 & 40mm base
Thematic Bases for the miniatures!

Dune Merchant’s Camp Scenery Pieces


The Sphinx's Judgment : Adventure Module and Battlemaps

A DnD5E compatible adventure module, with monster statblocks, monster stat cards and battlemaps using the miniatures of this month’s release.

With 3 tiers to pick from each has their own bonuses
But in order to get everything you really need to sign up for the Fantasy Hero Tier (£8) but if you get in quickly you can get into the Early Bird tier which unlocks at £6.50 for everything.

So grab these quickly to get a saving bonus throw for your wallet and a mega adventure designed for players from early levels and even if your players are familiar with most of the monsters from the Monster Manual, these unique creations are brand new so facing them will keep them as surprised as you when they begin their rampage.  Fab release and of course something that helps independents.



All the best,


Thundermouser

Monday, 30 March 2026

FORTHCOMING BACKERKIT CAMPAIGN: Spawns of the Mindrender - Elderbrain


Our friends at Elderbrain updated us today about one of the items within their forthcoming Spawns of the Mindrender which launches live on the 5th May at 1200PM ET which is being run on Backerkit and if you follow early you get a delightful 15% off as a follower discount code.


Todays update brings to the table The Vordani Battletech:

The Vordani reject magic, so they have mastered machinery instead. Their answer to spellcasters, monsters, and rival clans is Battletech: brutal exosuits and weapon systems powered by kinetic energy and engineered for war. These devices appear throughout the campaign and can be operated, repaired, or mastered by characters who train in their use. Below is a full overview of all known Battletech gear found in the land of Vordan:


Battleframes are light, mobile exoskeletons worn over armor, built for frontline berserkers. They allow their wearers to wield oversized weapons with speed and stability:

Sawblade Arm – Spinning forearm disc that deals heavy slashing damage and tears deeper on crits.

Pulverizer Hammer – Piston-driven hammer delivering concussive blows, knocking enemies prone.

Lance Driver – Reinforced charging spike that deals extra damage after moving.

Spear Launcher – Short-range bolt launcher built into the frame.

Flayer Blades – Spinning shoulder blades that lash all nearby enemies.

Razor Ring Shield – A shield with a spinning blade that retaliates when foes miss.


Warhusks are heavy, nonmagical exoskeletal vehicles. They enhance Strength, boost AC, and turn their pilots into a walking siege engine. Warhusks impose penalties to Dexterity and movement, but massively enhance raw power and durability. A warhusk can carry three modular weapon systems from these options:

Sawblade Arm – High-damage rotating disc for brutal melee attacks.

Pulverizer Hammer – Piston hammer that knocks targets prone.

Lance Driver – Armor-piercing strike with bonus charge damage.

Flame Belcher – Shoulder-mounted flamethrower (20-ft cone).

Spear Launcher – Heavy bolt launcher dealing serious piercing damage.

Flayer Blades – Spiked chains that shred nearby creatures.

Saw Shield – Reactive spinning shield that damages attackers.


Vordani ammunition and specialty bolts are used with crossbows or mounted ballistae.

Chain Bolt – Fires a trailing chain to pull targets or anchor shots.

Shrapnel Bolt – Explodes into shards on impact.

Ignition Bolt – Ignites targets and flammable terrain.

Shredder Bolt – A spinning, embedded disc that continues shredding on the next turn.


Vordani bombs are thrown mechanical grenades engineered for battlefield control. Some of the more unique ones are:

Ooze Bomb – Acid burst that slows enemies and creates difficult terrain.

Mold Bomb – Necrotic spore cloud that poisons and blinds.

Rust Bomb – Corrosive dust that weakens nonmagical metal weapons and armor.


Also those who have signed up also get the opportunity to vote to Shape the Adventure by casting your vote in their latest poll that decides the nature of the creature(s) that inhabit the dungeon that they're about to create.

Spawn of the Mindrend is set to be 2014 and 2024 Dungeons and Dragons compatible and with this, you get:

A Sandbox Campaign and Kingdom Map

20+ Unique Dungeon Maps,

24 New Subclasses (two for each class)

50+ New Monsters

30+ Unique Magical Weapons, Poisons and Tools

20+ Unique Spells and Feats

10+ Fully Fleshed out Factions

Rules to run the chaos of a battlefield


All the best,


ThunderMouser