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NEWS: Totally Pawsome Policies for Interviews and Reviews - Thundermouser

  Hail Mighty Readers and Rollers of the Maths Rocks, We love to interview people in the TTRPG scene so if you are in one of the following r...

Sunday, 24 May 2026

KICKSTARTER UPDATE: Cyberpunk TCG - WeirdCo



Hail Mighty Readers, Followers of the Luck Gods Math Rocks, 

Our Chooms at WeirdCo have sent a message through the Netrunners that they will be at UKGE 2026 from the 29th May through to the 31st where you can demo the game and get the test decks at their location of 4-779 with them adding the new rules for their forthcoming Cyberpunk TCG which is still available to pledge to on kickstarter.  

In addition to this, a brand new card has been added to the Beta Box, that of Dexter DeShawn.  Prepare to lay down the undercities rules and become Legend.


For more information join the Official Discord and have the latest sent to your implants.


All the best,


ThunderMouser

 


Saturday, 23 May 2026

GAMEFOUND CAMPAIGN UPDATE: Death and Beyond - Archvillain Games

Hail Mighty Readers and Followers of the Luck Gods Rocks,

ArchVillain Games gave a quick update to do with their Gamefound Campaign Death and Beyond, which launched on the 12th May which has (as of today 20 days left to run.)


Here's what they had to say:  

"Hi Adventurers of the Undead!

1 More Stretch Goal down, 14 in total!

You managed to unlock yet another pair of cards for each Boss Encounter Box, this time one more Magic Item card and one more Graft card added to the box, the decks are getting thicker, even more loot and gruesome prosthetics for you!

There is 1 more Soulcrown Metal coin, 1 more physical miniature and the character sheets on the horizon, let's see if we can unlock all of them too!





Once again we wanted to keep you in the loop that fabulous miniature painter, Angel Giraldez has a cracking tutorial on how to OSL effects on their Archvillain Games: Death and Beyond: Lilith, Mother of Vampires:





All the best,


ThunderMouser

Friday, 22 May 2026

SHIPPING UPDATES and new Live Q&A: Starcraft Miniature Game - Archon Studio and Blizzard

Our friends over at Archon Studio's have sent us an update for all those who signed up for their Gamefound StarCraft: Tabletop Miniatures Game.

Here's what they had to say:

"...shipping will being on the 25th May.  If you ordered through Gamefound and your order status updated to "preparing for shipping", this means that your order has been logged by our accounting team and should be sent out within the next 1-2 weeks (or more, if additional paperwork is required.  Please note that this is only for Gamefound orders - if you ordered directly from our stores, your status will directly update to shipped after it has been sent out....



Shipping Hubs

"If you're from the USA, Canada, or Australia, your status will only change once your packages have reached your local hub - it will take a couple of weeks for the ship to sail from Poland to the destination country, so its normal that there won't be any status changes to these countries for a couple weeks after shipping begins...

We're aware that you've been patiently waiting for the rulebook for some time now and we'd like to let everyone know that it will be available shortly on our website - right now we're just waiting for the final set of approvals to come through.

As we discussed in the past, we'd like to offer a thank-you gift for believing in our vision in the form of a free softcover rulebook.  Everyone with a two-player starter set will receive one, and if you're in the first batch of shipments and the rulebook hasn't been approved yet, we will ship it to you separately."


Finally if you're reading this today (22nd May 2026) before 20:00 CEST or 11AM PT there is a live broadcast where you can ask anything, here:


TO keep up to date with everything Starcraft sign up to the newsletter here on Archon's Miniature Game page


All the best,



ThunderMouser


TTRPG CREATOR INTERVIEW: Converge Games and their Appearance at UKGE 2026 - Converge Games

With UK Games Expo (UKGE) only a week away, we were lucky enough to be able to grab some time with one of the independent teams attending, Converge Games (Stand 3A-116) , who are bringing their brand new game "The Mad Kings Ire" to the event with live demo's on the stand.

Phill Glennpott kindly took some time out to chat to us about Shattered Destinies (their lead TTRPG that has a live play Shattered Destinies: Starfall available for you to watch here), the development of the world and what he's love to do with infinite resources...



Totally Pawsome:  As a creator of Shattered Destinies, what inspired you to design it and with The Mad Kings Ire soon to be added to Kickstarter what do you feel it brings to a table that will have people falling in love with the setting?

Glenn Phillpott:  Shattered Destinies really came about over a number of years in a number of stages, none of it was really planned, it just all sort of happened! 

First the setting, which has been built over 20 years collaboratively over countless home games with a great number of players, we built Kintsor (the world in which Shatteries Destinies is set) together and played through many of the ages of the world. I never repeated campaigns or storylines within Kintsor, every game became canon, every character added to the games lore.

Next, the mechanics, I’ve always been a game designer at heart, and was never truly satisfied with the systems we played (and I’ve played a lot), each had things I liked and things I didn’t, and I never really found a system that worked well for my table. Over the years I developed a number of homebrews for different systems to try and fix things I didn't like, and much of Shattered Destinies evolved from those homebrew hacks!

Finally it was the want to have a system that blended narrative and mechanics in such a way that felt intuitive and allowed cohesive and natural storytelling. The mechanics needed to make sense within the story and not be too jarring as to bring players out of the moment when the game started to get tense. The need to also make every result matter, if dice were rolled, there should always be an outcome that could go beyond just pass/fail with easy to apply rules to support it. Luckily I have a close circle of very talented and enthusiastic people that would help Shattered Destinies develop into the system it has become. 

But as creation process began, I also began thinking about my other passion, board games, the creative juices were flowing and I realised we could offer a lot more of the world of Kintsor, so I also began working on a number of board game ideas with the same underlying concept, that blending of gameplay and narrative. 

The Mad King’s Ire came about from my love of the old school dungeon crawlers, from my youth playing massive campaigns of the original Warhammer Quest, and other games like hero quest and space crusade. I wanted to evoke the same feelings of exploration and adventure, but go beyond it. The Mad King is one of the first Antagonists in the world of Kintsor and has been a constant threat in various stories over the past 20 years, so it seemed like the perfect focus for a game where you would be thrown into a dangerous dungeon by an unpredictable overlord. I wanted a stand alone experience that anyone could play needing no prior knowledge of Shatter Destinies that would pit you against unpredictable threats and foes, and have some similar mechanics and concepts to the Shatter Destinies TTRPG, I’m very happy with the results!



TP:  What would you say is the best selling point of your TTRPG's?

GP:  It’s very accessible and easy to pick up, the base mechanics can be explained in 5 minutes, but there’s depth to find within the mechanics and as you advance your character. 

I’m very proud of the character builder. We’ve designed a system where every choice you make when generating your character not only gives you mechanical benefit, but adds to your character's backstory. By the end of character creation you’ll have a fairly good idea of where your character comes from and what their motivations are, it goes beyond numbers on a page and breathes life into something you’ve created.

The attrition system allows you to spend your Vigour (a form of HP), and even take wounds  to modify your die rolls and push for a greater level of success, but the cost there is these resources are not available to you later, there is the narrative element of the adventuring party slowly succumbing to their ordeals as they push themselves further and further. Resting and downtime is important, there are a number of useful activities you can perform to develop your character while they rest from their adventuring ordeals and replenish their resources.

Combat flows smoothly, there is very little break in narrative flow when combat begins, and no jarring change of rules during combat, initiative is fluid, turns are fast paced your actions can be split to allow you to combo up with others, there are easy rules for doing more than just an attack or casting a spell, using the environment to your advantage is easy to do and feels intuitive.

The magic system is flexible, allowing you to modify a spell as you cast it, using additional successes to increase damage, targets or add other effects. 

We also have a full crafting and harvesting system for those that like to dig in to seeking out the best materials and building the most powerful gear.



TP:  With so many characters to design and play, which is your favourite and why?

GP:  That’s a difficult one! I’m fond of all of the Paths (classes) in Shattered Destinies, but I think my favourites are the ones that do things a bit different from what I’ve seen in other game systems.

The Troubadour - allows a bard to be a bard, changing the course of events with their music and song, it’s really fun to have a character that could be a full non combatant playing their music to buff the party and distract foes in tense situations.

The Juggernaut - All about wearing big armour and being unstoppable, feeling powerful in combat and intimidating out of it. There’s something about being able to charge around the environment, sending foes and obstacles flying that is really satisfying and a lot of fun when using elaborate battle maps.

The Inquisitor - A pure investigator that gains bonuses every time they glean information which can then be applied to later tests. I’m currently playing this path in a home game and it’s really fun to be able to apply all your gathered bonuses in one go to find important information that would have been missed.


TP:  Where do you see Shattered Destinies developing and can you tell us anything about future products?

GP:  We’ll continue to expand upon the world of Kintsor, developing our TTRPG with new paths, backgrounds and adventures and providing more detail about the world itself.

We have a number of other board and card games being developed, all add to the lore of the world in some way.

We also have a few D&D related projects, taking some of our favourite aspects of the Shattered Destinies system and converting it to be 5th edition compatible. Enhanced Origins is our first of these projects, taking our advanced character creator from the Shatter Destinies TTRPG to allow anyone playing 5th edition to easily create a character with a better idea of backstory elements, with rules to support it, a slew of species options, origin feats and an advanced background system will allow you to create a 5th edition character that feels unique, with over 3 million combinations available! 

Enhanced Origins will also serve as an introduction to Kintsor, and would be a good resource for anyone interested in running games in our world.


TP:  When you designed your world, what were the key things you wanted to include and why?

GP:  The world of Kintsor has evolved naturally over the years, the main concept of the world was to make something that felt big, but also make it very obvious that the stories you took part in mattered.

Much like the rules we write, I wanted the world to be fairly easy to jump into, but with history and depth once you begin to scratch the surface. 

It’s a jumping off point for groups to naturally evolve their version of Kintsor as they play their games. I’ll be very excited to hear about how the various realities of Kintsor change from table to table as more groups play in the world.

I also wanted the world to make sense! 

The rules of the game needed to match the rules of the world, for example the need to explain why powerful mages don’t rule Kintsor, and more serve in the shadows led to magic being heavily policed, along with emerging technology. It creates a kind of tension when a character might want to bust out a powerful spell or weapon to deal with a threat, should they do it? What will the repercussions be? 


TP:  Who do you think would love to play your TTRPG's and why?

GP:  Anyone that wants a blend of narrative and gameplay in equal measures. 

We don’t make purely crunchy games, nor do we take a rules-lite narrative only approach. We sit somewhere in the middle. Anyone that wants to tell a story with friends with clear rules to support the story telling, and level of risk/reward and push your luck with a little character building on the side will enjoy our games. Theme and feel is very important to us, as is that feeling of a satisfying gameplay loop. 


TP:  Where do you see your TTRPG writing career taking you in 5 years?

GP:  The dream would be to do this full time, there’s so many ideas to develop and test, Kintsor is constantly evolving and growing, I would love to add more to the system, we have a lot planned for the future!


TP:  If budget was not a problem and you had an infinite fund to call upon, what do you think you'd like to develop and bring to the fore?

GP:  Firstly, more art! We are slowly building up an amazing art bank with our very talented artist, but I would love to be able to get more artists involved in bringing Kintsor to life. Being able to afford to bring everyone in the Converge Games team on board full time would be a big plus with infinite funds. 

Upgrading our live stream would be one here, providing a dedicated space for shooting actual plays and gameplay previews in an environment that feels immersive.


TP:  Who do you admire in the Independent TTRPG writing space and why?

GP:  Anyone that had an idea and a passion and made it a reality. I’ve picked up a number of games from independent writers who either had an idea to fill space that they felt was missing in the space, or had a passion for the world they were writing that comes through in their work. 

As someone that enjoys character stories, world building and interesting gameplay loops, anyone that has a system that blends these in new ways will always get my attention.

Honestly anyone that gives it a go, not for money but because they love what they are doing! I can relate!

I just wish I had time to play and run more games, there is so much out there to discover!


TP:  What got you into TTRPG's in the first place?

GP:  Ever since I was young, I was telling stories and making games for my friends and family, I did more board gaming and wargaming when I was young, the closest I got at a young age was playing sprawling Warhammer Quest campaigns and making my own TTRPGs based off of JRPGs and Warhammer (an interesting mix!). I didn’t really get into the TTRPG space until later, I actually started LARPing first, from doing Performing Arts in sixth form I was introduced to the concept of LARP (which I still enjoy to this day), the friends I made there introduced me to the TTRPG space, and everything just clicked from there, 25 years later, here we are! 


Thursday, 21 May 2026

NEWS ROUND UP: Kickstarter Wrapping Up for Firebase: Horizon Station and Cogfort Alternate - Dark Fantastic Mills

 

Hail Mighty Readers and Followers of the Luck Gods Math Rocks,

We're doing a bit of a round up with the latest news from our friends, Dark Fantastic Mills.  Starting with their Kickstarter, Firebase: Horizon Station we wanted to remind you that it closes shortly (29th May 2026) so if you're going to want to join, you'll have to do it quickly.

Here's what they had to say about it:
"Firebase: Horizon Station has romped along, and is now entering the final week (it ends of the 29th of May).  So far we've unlocked 20 Goals (hopefully 21 or 22 by the time you read this), taking the overall number of models in the set to over 160!"

Secondly, if you're an Age of Sigmar fan, you are more than aware of the soon to be released Cogfort, and whilst a fair few people have waited, the Steam Fort from Dark Fantastic Mills range has exploded (not literally, we're not to blame for over pressurising the boiler) in popularity both in its physical Miniature and STL version, which they've shrunk to work wonderfully well with the AoS Scale.

This week, in honour of its launch, it comes in  20% less and whilst its ready now, DFM are hard at work on an Ironclad version which will be available in June.


All the best,



ThunderMouser

Wednesday, 20 May 2026

BRAND NEW FEATURE: Unboxing and Building of Alternate Jarl - Para Bellum Games



Hail Mighty Readers and Followers of the Luck Gods Math Rocks,

Well, we finally did it, we're doing our first unboxing and build on our You Tube Channel and wanted to put it up here.  I won't say it was a smooth job, but as they say, you learn by doing.  (Or in my case you learn by incompetency.)  So hopefully you'll enjoy our first endeavour for Para Bellum Games. Conquest, where we built the Nord Alternate Jarl.



All the best,



ThunderMouser

Tuesday, 19 May 2026

GAMEFOUND CAMPAIGN GOES LIVE TODAY: Caverns Reforged - Dwarven Forge

 


Hail Mighty Readers and Followers of the Luck Gods Rocks,

Our friends at Dwarven Forge have let us know about their next Gamefound Project: Caverns Reforged which went live today.  This is what they've had to say:

"First and foremost, we're working some classic floors into the lineup. We'll be bringing back a 4x4 flat floor with plenty of playable space, as well as a 2x2 floor with water spouts on it to create a much more varied cavernscape.

We'll be adding anchor magnets to these pieces, as well as updating their standard paint scheme to match the caverns we've been producing since our Caverns Deep campaign. We also decided to take it one step further; all of the KS2 pieces are also being offered in Ice and Underdoom as well!

Our original Caverns campaign had a system called Narrow Passages; these were great for making tight, winding corridors. They add a lot of new functionality to our modern Passages, so we're reviving them with magnets, updated paint, and a new composition!

 This set will also include the Mine Entrance door, a classic sculpt that adds a structured doorway to the biome. It'll also have an updated version of the curved corner from KS2, which lines up cleanly with the Narrow Passages and adds more variety to our caverns bread and butter.This set will also include the Mine Entrance door, a classic sculpt that adds a structured doorway to the biome. It'll also have an updated version of the curved corner from KS2, which lines up cleanly with the Narrow Passages and adds more variety to our caverns bread and butter.

The original Caverns campaign also had an entirely different lineup of Stalagmites than in Caverns Deep, and we're bringing them back as well! These sculpts (especially the Cascading Stalagmite Cluster) will let you fill your caves with all sorts of different scatter.

We have a few other classic sculpts in the works as well, all available in Standard, Ice, and Underdoom paint. We'll have more to show at launch, but hopefully this preview piqued your interest!"

As stated at the top of this article the project goes live today and with the chance to make a whole heap of chaos for your players whether you're throwing them into caverns or perhaps even the underdark, now is your chance to be able to make it not only thematic but something they'll long remember.


All the best,


ThunderMouser




KICKSTARTER: Image Backdrop Books from Jon Hodgson - Handiwork Games and Bad Squiddo Games





When you've painted your miniatures, you're always proud and want to show them off, however when it comes to photography, you always want a little something special that will help set the stage to make the photo the best it can be.  To this end, I've bought books by Jon Hodgson before, Sci-Fi Backdrops and Backdrops, which have been a fab way to help get the stage set, which when accompanied by scenics really does give you something special and different that adds so much more to the image making it more believable.



To this end, I was lucky enough to hear from both Annie at Bad Squiddo Games as well as Jon Hodgson from Handiwork Games in regard to their latest kickstarter launching today.  What this gives you is four more books full of illustrations to help you get a whole heap of additional backdrops which will be available in A4 or A3 format.  

Here's what the kickstarter has to say in regard to the contents:

More Fantasy brings you 32 new Fantasy Backdrops!

Horror and Hellscapes brings you 32 gothic and creepy Backdrops!

Sci-fi Cityscapes takes you into the heart of the hive with 32 new urban sci-fi Backdrops!

Robot Future brings you 32 backdrops perfect for your robot models!


We hope that you will join us in supporting these fab people.


All the best,


ThunderMouser

Monday, 18 May 2026

NEWS: Fantasy MDF buildings coming on 22nd May 2026 - Warbases

Hail Mighty Readers and Followers of the Luck Gods Math Rocks, 

If there's one thing wargamers need a lot of (as well as TTRPG players, its scenery whether its rocks and tree's or buildings, however the problem has always been around the same sticking points, the cost, how much you can afford and of course how sturdy they are for durability.  So whilst previously you've been stuck with either cardboard or resin/plastic its been pretty hard to figure out where to go.  Thats where companies like Warbases step in.


Bringing a fab range of houses to the wargame market (10mm to 28mm) you can get anything from medieval themed buildings right up to the modern WW2 buildings however one range that they didn't really have was fantasy themed, so in a recent announcement they are bringing their Fallowmere buildings to the market on the 22nd May.  (Available from their shop as well as at UKGE on their stall 2-494)  More than shown are available so please check out their shop.


In addition to all this, you can pick up movement trays (listed by Game), Accessories (like Dice, magnets, basing materials) alongside some fab miniatures.


We hope this helps,


ThunderMouser

Sunday, 17 May 2026

CAMPAIGN UPDATE: Gamefound Campaigh: Death and Beyond - Archvillain Games

Hail Mighty Readers and Followers of the Luck Gods Rocks,

ArchVillain Games gave a quick update to do with their Gamefound Campaign Death and Beyond, which launched on the 12th May.


Here's what they had to say:  

"You asked and we listened.  After many requests from the community, we’re extending the Early Bird window until Tuesday May 19th.  If you missed the first window, this is your chance to still claim these before they disappear for good:

• Soulshard Foilcore d20

• Risen Tyrant Physical Miniature

• Deluxe Foil GM Screen


Once Tuesday arrives, these Early Bird rewards vanish permanently."





Once again we wanted to keep you in the loop that fabulous miniature painter, Angel Giraldez has a cracking tutorial on how to paint ghost effects on the Unburied King: The Emperor Titan and will hopefully be adding more soon:



All the best,


ThunderMouser

Saturday, 16 May 2026

EVENT UPDATE: Lock and Load's Forthcoming Presentation for Warmachine - Steamforged Games


Hail Mighty Readers and Followers of the Luck Gods Rocks,

Those at Steamforged Games live Warmachine event, Lock and Load, (which started yesterday and runs through to tomorrow in Sheffield, UK (Magna Science Adventure Centre, Magna Way, Templeborough, S60 1FD) were treated to a preview of what is going to be rolling into the Iron Kingdom next.  


With the blades hiding behind their backs at the Fane, the new protection of the army has burst forward from beneath Eversael for viewers to bask in their glory as the Dusks new Army.  Pictured here, this new army has everything a player could want with deliciously dark desires alongside brute power to lead them to victory.  


Following hard on their tracks to hunt them down, General Gunnbjorn from the Southern Kriel Kithguard, leads the way as their most experienced soldier ready to blow his way through all who stand before his realms might.  A mighty warmachine indeed.


Yet what can others wield to help contain that might, well if you're a Khymaera Shadoflame Shard player, this mighty beasty will do the job nicely.  The Shadow Seraph, is Saeryn’s latest creation, an 80mm base super heavy warbeast, and it marks a bold new step.  The Shadow Seraph is Saeryn’s statement of intent for the future of Khymaera’s approach to conflict. Where Rhyas’ creations have survived mostly through stealth, subterfuge, and hit & run tactics, Saeryn’s creation is a vanguard warbeast intended to challenge their opponents head-on.  In other words, it’s time for Khymaera to stop hiding in the shadows and start making your foes regret discovering your precious cradle.



Finally a delightfully mischievous creature stirs from deep within the Southern Kriels Brinebloods, Ol Scuttlebutt himself who not only brings everything with him but carries a lighthouse with crew to the fore against all who would dare to face him.


Now if like us you enjoy a cracking presentation straight into your cortex and you sadly weren't able to attend the event, here Warmachine has brought the firepower with this epic You Tube release.  Please enjoy however be aware it does run for 41 minutes.




All the best,


ThunderMouser

Friday, 15 May 2026

KICKSTARTER: Cyberpunk TCG - Weird Co.



Hail Mighty Readers, Followers of the Luck Gods Math Rocks and Chooms, 

As you've come to expect we love to dip our fingers into future games where we can and on that ha grabbed our attention is the forthcoming Cyberpunk TCG which has already raised over $28K, for its kickstarter.

Still open for pledges, there are various pledge levels and free alpha decks for you to download, print and play whilst you wait for fulfilment of the pledge you go for.  What we love about this is that is plays on from the delightful Cyberpunk 2077 with beautiful artwork, cracking play system and of course the options for modifications (both with the cards and your characters) that expand more on the lore than the game actually did.


Its a cracking offering and whilst fulfillment is expected to start in the third quarter of 2026 its something you've still got time to get on board with.  Add to this a knowledgeable Discord with friendly people to talk with about the game and stores where they will be playing it to give you tasters and all round its something that we can't wait to see how it develops.

All the best,


ThunderMouser

EVENT UPDATE: Lock and Load UK: Warmachine - Steamforged Games


Hail Mighty Readers and Followers of the Luck Gods Rocks,

With Steamforged Games, live Warmachine event, Lock and Load, starting today and running through to the 17th May in Sheffield, UK at:

Magna Science Adventure Centre,

Magna Way

Templeborough 

S60 1FD



We wanted to let you know that they're streaming live on You Tube so even if you can't make it you can still keep up with the event here and will also include a must see preview at 9pm tonight.

We hope that everyone has a happy and safe time at the event.

All the best,


ThunderMouser


Thursday, 14 May 2026

UPDATE NEWS: Death and Beyong Gamefound Campaign - Archvillain Games

Hail Mighty Readers and Followers of the Luck Gods Rocks,

ArchVillain Games has just updated us with the latest  news in regard to their Gamefound Campaign Death and Beyond, which launched on the 12th May.


"Archvillain Encounters was funded in 10 minutes, raising over 230.000$ until now thanks to your incredible support!" they said in a post.


They also wanted us to let you know that the Early Bird rewards end in 72 hours and that is the only way you can get the following bonuses for free with the campaigns biggest discounts.  

If you back now you can unlock the following:  

• Soulshard Foilcore d20

• Risen Tyrant Miniature

• Deluxe Foil GM Screen




Archvillain Games also said in a seperate post:  "Thanks to the amazing support from backers, we’ve already unlocked 7 stretch goals.

• Tides of Destiny PDF

• Reaper's Reliquary Dice Box STL

• Lair Cutout Art

• Grave Encounters PDF

• A 25mm base Bodach monster physical miniature

• Grafting Guide PDF

• 2 Graft cards per encounter box

And many more are still waiting ahead including MORE PHYSICAL MINIATURES!"


Each of the 8 boxes are going to be retailing for $39 only on Gamefound with the usual price being $55.  Head on over to Gamefound to find out the special offers with the various tiers.  In addition to this, every box comes with:

A 75mm PVC Megaboss miniature

A 50 Page Adventure (Compatible with 2014 and 2026 D&D)

Magic Item Cards

Monster Tokens

A Dry Erase Battlemap

Lore and DM Tips

And if you go for a higher tier there are some amazing discounts, for example, if you go for all 17 boxes it will be $549 as opposed to $935, which is an amazing saving.

On a side note, Angel Giraldez has a cracking tutorial on how to paint ghost effects on the Unburied King: The Emperor Titan and will hopefully be adding more soon:



All the best,


ThunderMouser






NEWS: Worlds Beyond Brawl Campaign is Live - One Page Rules, Crippled God Foundry, Warmachine, Mammoth Factory, Piazo, Titan Forge

 

Hail Mighty Readers and Followers of the Luck Gods Math Rocks,
We love to play wargames and to be honest, we're still in shock at the full announcement from One Page Rules who, alongside a ton of fabulous creators, have brought all gun's blazing to the fore in a battle royale with over 18 Creators, who have all brought newly designed mini's for the 54 Warbands that you can pick from (over 500 miniatures) which utilised the 
Grimdark Future: Firefight and Age of Fantasy: Skirmish rules by One Page Rules.



With only 15 days left, don't delay and get onto the Worlds Beyond Brawl Campaign here.

We hope you have as much fun as we're going to.

All the best,


ThunderMouser


Wednesday, 13 May 2026

NEWS: Campaign Builder: Pirates and Plunder Enters final 48 hours - Piazo and Kobold Press

Hail Mighty Readers and Followers of the Luck Gods Rocks, 

Those sneakly little Kobold Spies at Piazo sent a message to remind you that were into the final 48 hours of the Pirate and Plunder Campaign:


Campaign Builder: Pirates & Plunder gives the owner a complete worldbuilder's toolbox for fantasy adventures across the briny deep. Featuring a roguish crew of new subclasses, ship-to-ship combat mechanics, a galleon's hold in new items, treasures, and armaments, plus tables for island encounters, and a collection of new adventures, Campaign Builder: Pirates & Plunder is loaded with enough loot to make the greediest pirate blush.

Get Campaign Builder: Pirates & Plunder, plus the accompanying Map Folio, plus a host of FREE stretch goal adventures, buried treasures, and more before the campaign casts off! 



Whereas the frozen North books, Northlands Worldbook and Northlands Sagastwo indispensable additions to your next longship adventure, Northlands Worldbook and Northlands Sagas are available now at your local game store and from Kobold Press!

 

Northlands Worldbook for D&D 5.5E is a worldbuilding guide like none other, a whetstone to hone the edge of your epic sagas. Build worlds inspired by the legends of the Viking age, and begin a legend of your own with new subclasses, monsters, locations, and tools in a Nordic vein.

 

Put the fate of your world to the test in Northlands Sagas, a full D&D 5.5E campaign for levels 1 to 12, challenging heroes to stand against the machinations of the gods!


FORTHCOMING GAME FOUND CAMPAIGN UPDATE: Duskhollow - Archon Studio

Hail Mighty Readers and Followers of the Luck Gods Math Rocks, 
Archon Studio's have put out a brand new update on their forthcoming Gamefound Campaign Duskhollow that is coming to the fore in the second quarter of 2026.  



In this update we are not only given a brand new video to delve into but we get to meet the folk of the realm and what living there has done to them.  Whilst some remain unchanged, there are those who have mutated and one of those is the Mutant Artificer.  But who is he?  According to Archon Studio's, "
a peculiar soul who spends his days surrounded by strange contraptions, broken machinery, and things that probably shouldn’t be making that kind of noise.

Is he a genius inventor? A failed experiment? Someone who simply spent far too much time in the wrong corner of Duskhollow?"



Alongside him we also have the Mysterious Human Wanderer, who could be a fab NPC there to help guide and rescue your party when things are at their bleakest or perhaps someone who disagree's with a decision your party made and is determined to find out more about them to exact a form of punishment.

Obviously there are more cast and characters to meet such as the Elf Priestess who perhaps might know more than they're letting on about this dark realm but the one we're really excited for, is the deliciously dark Vampire Lady whose teeth may be baying for your blood or perhaps being a hidden benefactor in some nefarious scheme for her to take over.  We will have to wait and see.

All round these updates keep us guessing and as you are sure, we can't wait to embark upon the adventures that this will not only spawn within Archon's own creation with the scenery and characters easily being able to carry across to other stories you will love to tell with your players.  Stay tuned for more news, Same Vampire Bat Place, Same Vampire Bat Channel.


All the best,



ThunderMouser


Tuesday, 12 May 2026

GAMEFOUND CAMPAIGN LAUNCH: Archvillain Encounters: Death and Beyond - Archvillain Games

Hail Mighty Readers and Followers of the Luck Gods Rocks,

ArchVillain Games latest Gamefound Campaign Death and Beyond, launches today, the 12th May.

With fabulous mini's (all of which are on 25mm bases) you can have them as heroes or as villains for your party to face, its going to be pretty epic, and with fully fledged background, motives and quirks, you know that they will not only be interesting but memorable for your players.  

Here's a teaser from Archvillain Games about the various books:




Each of the 8 boxes are going to be retailing for $39 only on Gamefound with the usual price being $55.  Head on over to Gamefound to find out the special offers with the various tiers.  In addition to this, every box comes with:

A 75mm PVC Megaboss miniature

A 50 Page Adventure (Compatible with 2014 and 2026 D&D)

Magic Item Cards

Monster Tokens

A Dry Erase Battlemap

Lore and DM Tips

So don't delay as they are currently being offered at 50% retail price by Archvillain Games.  We hope that you are as excited about these as we are.

On a side note, Angel Giraldez has a wonderful tutorial on how to paint ghost effects on the Unburied King: The Emperor Titan and will hopefully be adding more soon:



All the best,


ThunderMouser