Featured post

NEWS: Totally Pawsome Policies for Interviews and Reviews - Thundermouser

  Hail Mighty Readers and Rollers of the Maths Rocks, We love to interview people in the TTRPG scene so if you are in one of the following r...

Thursday, 18 May 2023

INDEPENDENT TTRPG MODULE CREATOR: Joshua E Ohmer

Many TTRPG Creators have hopes and dreams alongside projects that they'd love to devote time to but sadly with having to make a living in the real world, they can take time to get to fruition, Joshua E. Ohmer was one of these who after 22 years working in a bookstore was able to become a house spouse and devote more time to his passions which include photography, Calligraphy and story driven Larps in Southern Indiana.


We were lucky enough to catch a word with him to find out about the modules he's written which are available on DMs Guild.  Here's what he had to say...


Totally Pawsome:  As a creator of modules for TTRPG's, what inspired you to write the one you're most proud of?

Joshua E Ohmer:  I haven't been publishing for long—just since September—and my four products so far are all part of the same project, a series called Smoke & Thunder. They bring rules for firearms, explosives, cannons, and related equipment to D&D 5e. The inspiration comes from my personal campaign world where medieval high fantasy characters interact with colonizers from space, and there's a spread of technology from black powder to lasers. So, I needed robust firearm rules that weren't overpowered. When Spelljammer 5e came out, it only hinted at firearms, so I figured other people would want the rules I'd already mostly written. 


TP:  What would you say is the best selling point of your TTRPG's?

JEO:  I think the best selling point is that Smoke & Thunder allows characters with bows, muskets, machine guns, and lasers to all feel unique and yet not wildly different in power. 


TP:  Why the TTRPG space?

JEO:  I've been playing D&D and other TTRPGs for 32 years. I've always liked tinkering with rules, especially seeing how a clever game mechanic (in RPGs or board games) can elegantly represent a real-world or fantasy trope. 


TP:  What is your favourite product that you produce and why?

JEO:  It's hard to pick one, but the latest volume, Magical Munitions, was a lot of fun to write.  Magic items can be so varied, from utilitarian to epic to humorous. 


TP:  What is your current work in progress and what can you tell us about it?

JEO:  Right now, I'm taking a break from larger projects to create a few different PC species as short one-offs. I'm planning a couple of elf subtypes, modrons, and a couple other surprises. When I gather enough spoons to return to bigger projects, I'm planning to write a rather large guide to chronomancy. 


TP:  Who do you think would love to play your TTRPG's and why?

JEO:  Anyone who likes their D&D a little more historical—or who wants to play D&D with modern or futuristic technology—should enjoy my current supplements. Smoke & Thunder is not a setting, but it can augment or form the basis for any number of settings, and each volume includes advice for how to use its contents in a variety of ways. 


TP:  Where do you see your TTRPG writing career taking you in 5 years?

JEO:  Well, I'm only 8 months into my creator journey, so it's hard to say where this will take me. Right now I'm focusing on producing content that I find fun to write and fun to play. I'd love to see some of my work in print—maybe within 5 years! 


TP:  If you were given the time and opportunity to develop something unique, what would it be and why?

JEO:  This is completely unrelated to my other work, but I have what I think is an excellent design for a board game. But it's based on the 1998 movie Dark City, so I think it's probably a long shot! I love the film and I have some really evocative mechanics in mind. 


TP:  Who do you admire in the Independent TTRPG writing space and why?

JEO:  This might sound like a cop out, but I admire the whole #ttrpgcommunity of Twitter. It's been such a welcoming space and really helped me promote my work and gain confidence in my ability. 


TP:  What got you into TTRPG's in the first place?

JEO:  The summer before I started 7th grade, a friend introduced me to D&D. We didn't really know how to play, at first—and we were actively mixing Basic, 1st, and 2nd editions—but I loved figuring it out and was hooked for life! 


No comments:

Post a Comment