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NEWS: Totally Pawsome Policies for Interviews and Reviews - Thundermouser
Hail Mighty Readers and Rollers of the Maths Rocks, We love to interview people in the TTRPG scene so if you are in one of the following r...
Saturday, 31 October 2026
HIVE FUNDING UPDATE: Mad Kings Ire - Converge Games
Friday, 30 October 2026
LATEST NEWS: Cyberpunk TCG: Local Pre-release Events, Edgerunners: Burn Bright, Backerkit Survey et al - Weird Co
WeirdCo's Cyberpunk TCG have a ton of news for the forthcoming card game. Everything from finding your local game Store thats doing pre-release events, Key Dates for Edgerunner, Backerkit survey for wave 2, Chicago Tickets, Judge Test and of course the latest news in their weekly podcast on You Tube.
Here are the announcements in their own words:
"5 QUICK TIPS TO HELP YOU TAKE DOWN YOUR LOCAL PRE-RELEASE!
If you’re getting ready to head out to your LGS and take part in a Welcome to Night City Pre-release event this weekend, don’t miss this week’s blog where we share a few handy tips to help you take down your Rivals and rise above the competition.
From optimizing your balance of sellable and unsellable cards to thinking ahead and planning out your offensive and defensive strategy, a few minutes of reading could have a big impact on your tournament performance!
KEY DATES FOR CYBERPUNK TCG – EDGERUNNERS: BURN BRIGHT!
We’ve got some key dates to share with you about the Edgerunners: Burn Bright release! Pre-release events will take place on the weekend of March 27, 2027. And the set’s global launch is scheduled for April 2, 2027!
FINAL REMINDER: COMPLETE YOUR BACKERKIT SURVEY FOR WAVE 2 FULFILLMENT!
If you still haven’t completed your Backerkit survey and paid any outstanding charges on your order, please do so immediately. Any surveys that are incomplete or unpaid will not be fulfilled, and you will not receive your products or bonuses.
Please check your emails to find your survey and verify that you have completed it immediately. Surveys will lock at the start of next week.
JUDGE APPLICATIONS FOR EDGERUNNER OPEN REGIONAL CHICAGO ARE STILL OPEN!
We’re looking for more Judge staff for Edgerunner Open Regional Chicago. If you’d like to Judge at the event, take a judge test today. Once you’ve passed, you’ll get access to our Judge Discord where you can apply as an EOR judge directly.
MORE EOR CHICAGO TICKETS GO ON SALE NEXT WEEK!
Wave 2 ticket sales for Edgerunner Open Regional Chicago begin on November 4. Head over to our EOR page for full ticket sales details, and links to where you can purchase your tickets.
WE'RE GOING TO COLLECT ADDRESSES FOR LUCY PROMO FULFILLMENT NEXT WEEK!
If you didn’t back our Kickstarter campaign, keep an eye out next week for a bonus email from us where we’ll collect your address to send out your Lucy promo card. Kickstarter backers will automatically have this promo added to their Beta boxes, and will receive it alongside the rest of their rewards later in Q4.
CLAIM YOUR WEIRDCREW ROLE THROUGH THE CYBERPUNK TCG WEBSITE!
We’ve just added a new WeirdCrew tag over on our website. If you backed our Kickstarter campaign and your account email matches the one you used for Kickstarter/Backerkit, we’ll give you this role automatically.
If you’ve signed up for a Cyberpunk TCG account with a different email, go into your account page and you’ll find a link to claim your role there!
CATCH UP WITH OUR LATEST RULES UPDATES AND CHANGES!
To coincide with our Pre-release weekend and the retail launch of Welcome to Night City, we’ve made a few changes to our Comprehensive and Tournament rules, and corrected a couple of misattributed artist credits.
Check out all of the changes in our midweek mini blog.
PREPARE FOR YOUR PRE-RELEASE WITH THE CYBERDECK PODCAST!
After a 1 week break, Cree “Kawa” Gunning and Paweł Burza are back! This week they’re discussing Welcome to Night City Pre-releases, and sharing some of their own tips to help you win your local events. Don’t miss episode 29 of the Cyberdeck podcast, premiering on YouTube today!
For more information join the Official Discord and have the latest sent to your implants.
All the best,
ThunderMouser
NEWS: Assassins Creed Animus: The Board Game - Mantic Games and Ubisoft
Mantic Games and Ubisoft today launch retail orders for Assassin’s Creed™: Animus, a new competitive board game that brings the Assassin–Templar conflict from Ubisoft’s iconic video game franchise to the tabletop.
Assassin’s Creed: Animus is a competitive board game for up to 4 players that puts fans at the heart of the Assassin–Templar conflict. Players take on the roles of legendary Assassins from across the series, including Ezio Auditore, using asymmetric gameplay mechanics as they race to complete objectives across rich historical settings.
Blending stealth, strategy and action, Assassin’s Creed: Animus gives players meaningful choices as they navigate historical settings, pursue targets and adapt their plans against rival Assassins.
Each mission is structured around memory blocks, where players choose how to hunt down their Templar targets: striking from the shadows, engaging in open combat or changing tactics as rivals close in. Every decision asks players to balance speed, stealth and competitive advantage.
The game features:
• Legendary characters and eras from across the Assassin’s Creed series
• Highly detailed character bust miniatures
• A wide arsenal of iconic targets, gear and weapons
• Series-authentic artwork
Whether you are a long-time player or brand new to the world of Assassins and Templars, Assassin’s Creed: Animus offers a dynamic tabletop experience for series fans built around friendly rivalry, evolving challenges and high-stakes choices.Assassin’s Creed: Animus will be available in two editions:
• The Standard Edition includes 4 historical eras and 4 playable Assassins, giving players a
game of intrigue, action and rivalry as they write their own legend across history. Step back
in time and adventure through:
o The Crusades: Altaïr Ibn-La'Ahad
o Renaissance Italy: Ezio Auditore da Firenze
o The American Revolution: Connor (Ratonhnhaké:ton)
o The Viking Age: Eivor Varinsdottir
fans, expanding the game to 10 historical eras and 16 playable Assassins – the majority of
which are currently exclusive to this edition. It comes packaged in a deluxe, Kallaxcompatible ‘Assassin’s chest’ storage box that houses all of the game’s components in a
series of organiser drawers. Step back in time and adventure through:
o The Crusades: Altaïr Ibn-La'Ahad
o Renaissance Italy: Ezio Auditore da Firenze
o The American Revolution: Connor (Ratonhnhaké:ton) & Aveline de Grandpré
o The Viking Age: Eivor Varinsdottir (Male & Female versions)
o The Golden Age of Piracy: Edward Kenway & Adéwalé
o Feudal Japan: Naoe & Yasuke
o Ancient Egypt: Bayek of Siwa
o Ancient Greece: Kassandra & Alexios
o The French Revolution: Arno Dorian
o Victorian London: Jacob Frye & Evie Frye
Pre-orders for this tabletop celebration of the Assassin’s Creed series are live from today via the
Mantic Games website, shipping from the start of November 2026:
To purchase either edition go here.
More fab news as we get it from Mantic.
All the best,
ThunderMouser
LATEST NEWS: Getting Started in Bolt Action, Sprue Sale, Black Sea's Mini's of the Week - Warlord Games
Hail Mighty Readers and Followers of the Luck Gods Math Rocks,
Thursday, 29 October 2026
KICKSTARTER CAMPAIGN CREATOR INTERVIEW: Martyrdom - Chapter Master Valrak
Hail Mighty Readers and Followers of the Luck Gods Math Rocks,
We love keeping an eye out for new games that grab our interests and whilst this is more of a historical wargame rather than the Sci-Fi/Fantasy titles we usually play, we have been grabbed by the beautiful miniatures and what it promises to bring to our table.
With the kickstarter having just gone live. You can support the game here.
Whilst he's permanently busy we were lucky enough to grab some time with Chapter Master Valrak to get an indepth interview about the game and inspiration behind it:
Totally Pawsome: Martyrdom has been a passion project for you for a few years now. With such a rich history for the Crusades you're starting with the first one. How do you see the future progressing and are you looking at visiting each one so that you can add more and more troops to the armies or are you going to be staying within the first crusade for the game?
Chapter Master Valrak: For me the First Crusade was the obvious place to begin. It's a period I feel has been badly under-represented across games, film and TV, and it's where the whole story starts. At launch we're focused on the Crusaders and the Seljuk Turks, the two armies that clashed at Dorylaeum, which our starter set is built around. If the Kickstarter goes well, the Fatimids and the Byzantines are top of the list next, alongside expanding the Crusaders so players can field the People's Crusade. Longer term, the plan is to keep moving forward through the crusades, expanding as we go. Each turning point in that history gives us the chance to bring in new forces, and those forces open the door to conflicts beyond the Holy Land. Bringing the Mongols into the story, for example, would let us go on to explore the many other cultures and peoples they came into ‘contact’ with. It's a long road, and the aim is that every step adds to the armies players already own rather than replacing them.
TP: Finding information on the nobles and other leaders is a little easier than that of the standard soldier, how have you discovered what was available and then modified your miniatures so that they fit in to the look to carry it across each force? (For example in your video you said that chainmail was a problem for plastic so you went for the surcoats.)
CMV: We've been lucky to work with Dr Toby Capwell and Joseph Wragg as our historical consultants, and their input has shaped a lot of how we approached this. With this period you have to do a fair amount of reading between the lines. Very little artwork survives, and what was produced reasonably soon after often shows completely the wrong arms and armour. So a lot of our work came down to plausibility: what equipment was actually possible given the technology and metallurgy of the time? Cost was a big factor too. Armour was expensive, and the ordinary soldier would often have had older gear handed down from his father or picked up second-hand. We've represented that on the models. The higher a figure's status, the better the quality and fit of their armour, and the more important the character, the more up to date their gear. Most of our levy spearmen have no mail at all for example, and the few who do wear it have ill-fitting and baggy coifs around the neck. Then if you were to move all the way up to Bohemond he has much more mail, closely tailored to his body. We wanted the armour to try and tell a story about each model and feel this approach has managed that well! For the Seljuks, their nomadic background helped us a lot. Their numbers were drawn from many different cultures, so we could look across those neighbouring peoples for source material rather than limiting ourselves to one group of Seljuks in one place at one moment. That gave us a much wider and believable picture of how they would have looked. With regards to my video you mentioned, the texture of mail can soften in plastic, and lose significant detail along a torso’s sides to the point of almost smoothing out completely, we ended up making the decision to over represent surcoats for this time period to try and get around this while keeping the quality of the models as high as possible, but this is not the end of our journey with mail of course and it’s something we will look to improve on and develop alongside our partners at Archon Studios. As we continue to try and push the envelope with how good chainmail can look on a miniature, we aim for future releases to carry us towards models clad entirely in mail whilst retaining exquisite detail for every ring.
TP: Your attitude to the cost of creating your own game is "If it fails, that's life." How would you say this attitude has helped in the games creation and how do you think it will carry you forward?
CMV: The context of my thought process matters quite a bit here. I'm not careless about the outcome of this project, I just didn't want fear of failure to stop us making the game we actually want to play. That attitude has helped us aim high and be ambitious, we’re trying to make the best system and models we can and don’t want reservation to get in the way! It also doesn't mean we'd walk away if things don't go perfectly. We've deliberately aimed high with our Kickstarter goals so we have a clear roadmap for if the campaign does exceptionally well. We've watched other crowdfunded projects get caught out by their own success, so we already have plans for where extra funding would go, mainly into more plastic. If some stretch goals aren't met, we've already mapped out how we'll keep moving forward. Either way, we've planned for it.
CMV: The team, first and foremost. Faca, Santi, Joseph, Ollie, and Patrick. We’ve spent near enough all day, everyday, for over the last year working towards this shared goal. It’s been a massive task to get completed in what is ultimately a short amount of time, and anytime my energy dips I just need to have a look at the work going on to get fired back up again! Then there's Graham McNeill who was an absolute gentleman, we were fortunate enough to sit down with him and explain our goals and hopes with the project and he was kind enough not only to share some of his experience and advise, but even offered to get involved himself in writing up our narrative introduction to the setting. Warlord Games deserve a big mention too. John Stallard, Jim Butler and Pete Gosling have an open door attitude in their office, and are happy to show visitors their processes, the studio and the factory. Seeing all of this first hand is what convinced us this was genuinely possible. They've been really supportive, and the advice they've given us has been invaluable. And of course the community. The support from my own channel's audience and the wider wargaming world has been incredible, and every message from someone saying they've been waiting for a game just like this keeps us going.
TP: With being a keen wargamer across multiple systems, what has been your biggest bugbear with miniatures and how have the miniatures for your game been adapted to go against this?
CMV: The big sci-fi and fantasy systems we all know have fantastic models, with admittedly huge companies behind them. But the dynamic poses, loads of options and real character in every model is something I became very accustomed to. But then in the historical periods I was interested in, I kept finding that ranges didn't offer those in quite the flavour I liked. They either weren't available in multipart plastic, didn't have much variety within a unit, or didn't have the heroic presence I'd grown accustomed to. So we set out to make the models we wanted: heroic 28mm figures with the character and dynamism of the big sci-fi and fantasy ranges, but grounded in proper historical, in plastic, and with enough variety that a unit looks like a crowd of individuals. Being a creative and fairly daring bunch, we thought we’d just have a go ourselves. Along the way we found that a lot of other people were looking for exactly the same thing, and that's what turned a small project, making a few models for some games between mates, into the Martyrdom you see today!
TP: The Crusades are a series of stories that bring some real characters to life and you've said that you want to bring the history to the gamer and inspire a passion for discovery that will go beyond the game board. Who is your favourite historical character that you've discovered to date and Why?
CMV: For me personally, and the team will call me a simp for this, but it has to be Bohemond. He's basically a Space Marine. He was a giant of a man by the standards of the day, a Norman warlord who had already spent years fighting the Byzantines before he ever took the cross, and he was at the heart of the First Crusade's biggest moments, from Dorylaeum to the siege of Antioch. Ambitious, ruthless, brilliant on the battlefield and absolutely convinced of his own destiny. If you wrote him as a fictional character, people would say you'd overdone it.
TP: Your Cavalry is heavily modifiable with the various options to change weapons and upper bodies to each, how does this transfer to the other troops or is it purely that is for the mobile units?
CMV: It carries across the whole range. When you're fielding models in ranks, you need variation in the sculpts, otherwise it looks like the same three or four guys on repeat. Plastic tooling is expensive, though, so we've set things up to get as much customisation as possible out of each kit while trying to keep the price to the customer as low as we can. The aim is for units that look like a natural body of men rather than a row of clones. We're still fine-tuning the tooling, so I can't go into the specifics of how every model goes together just yet. But as an example, separate hands mean you can angle spears slightly differently to break up any uniformity, and on the cavalry you can put any rider on any horse pose, all these little things really add up when you’re building a block of 20 men!
TP: You've always promised that the rules for the game are going to be free online what made you decide that?
CMV: Rules shouldn't be a barrier to trying a game. If someone is curious about Martyrdom, I want them to be able to read it, play a few games and decide for themselves whether it's for them. There are also lots of great rule systems out there already. If people like our miniatures but want to use them in another game, we're all for that. The same goes the other way. We've made Martyrdom in the style we enjoy playing, and if someone wants to try it with models they already own from another range, we'd love for them to. Free rules let everyone get involved in whatever way suits them.
TP: With the basic troops all ready to roll and you working on additional pieces such as the camp followers, how are they going to play a role in the game?
CMV: "Camp followers" is very much a working name for that unit, but the idea comes straight from the Battle of Dorylaeum, which our starter set is based around. The chronicler Fulcher of Chartres describes how the women of the camp carried water up to the fighting men during the Crusaders' last stand, and helped pull the wounded back from the line. We wanted that part of history in the game, and that's where our unit "attachments" come in. Our rules include a fatigue system, and camp followers attached to a unit can help it keep fighting. Just as you might add a banner bearer to the formations on your flanks to help them hold the line, or perhaps have a relic bearing Priest inspire those around him.
CMV: It's points based, so you build the army you want. You choose your force and a commander, then build it from units ranked as Levy, Battleline or Elite, with special rules and upgrades that adjust their cost. We've also developed a list builder to make putting an army together quick and easy. The idea is to give players the tools to play however they want. If you want to recreate a particular historical battle, you can. If you and your friends want to see what happens when a band of Norman knights runs into a horde of zealots in the middle of nowhere, go for it. And once the Kickstarter is a success, there'll be plenty more units and armies to follow allowing players to push those ideas and settings even further. Martyrdom launches on Kickstarter at the end of the month, so head over to our Kickstarter page and hit "Notify me on launch" so you don't miss it. You can also find everything about the game, and sign up to our newsletter, at martyrdom.co.uk.
More news as we get it,
ThunderMouser
LATEST NEWS: Port Haven Shipping Report 5 - Archon Studio
ThunderMouser
Wednesday, 28 October 2026
LATEST NEWS: Warmachine: Warmachine App Update, Dread Armada Sails Away, Lock and Load St Louis Schedule and Defenders of the Flame - Steamforged Games
Hail Mighty Readers and Followers of the Luck Gods Rocks,
Warmachine from Steamforged Games, this weeks releases from Tuesday and Wednesday is getting us into the feels this week as the Undead are taking over. With the Cryx Armada STL's launching yesterday.
Here's what SFG had to say:
"Warmachine App feedback
Last week, we released a new version of the Warmachine app including bug fixes, general clean up, and quality-of-life improvements.
If you haven’t already, make sure you head to the Apple or Google Play store to download the update. For Mac or Windows, download links are at the bottom of the App page.
One major new upgrade was the addition of a new bug report system, which is working great!
Now Covenant of the Flame has started to release and players are experimenting with their own lists, we’ve had several requests for the auto-populated list to be removed. That feedback has been noted for the next update.
Thursday October 29: END of the Cryx Dread Armada FronTier
That’s right, prospective spooky pirates:There’s just one day left to claim the massive bundle discount on Cryx’s new Prime army, the Dread Armada! For just $159, you’ll get a whole undead army to 3D print, paint, and play. (That’s a discount of $386 on future Warmachine 3D store prices).
Here’s exactly what you’ll receive when the files deliver on October 30:
Reaver Cutthroats Command Set STLs
Dredger Light Warjack with all modular options STLs
Deepstalker Heavy Warjack with all modular options STLs
Curse of the Atramentous army STLs
Raiders of the Broken Coast army STLs
Revenant Cannon 80mm solo STL
Dreadhulk 120mm colossal STL
Terminus, the Deathbringer 80mm warcaster STL
Wraith Captain Eydis Malroan 30mm warcaster STL
Dreadtides STLs
Forces of Cryx Mark III Lore PDF
Warmachine rules PDF
Check out the FronTier Individual sets will be available in the Warmachine 3D store after the campaign, but the bundle pricing ends when the FronTier does.
Curious about the Dread Armada’s playstyle? Head to the Updates tab on the FronTier for a host of tactical articles and army lists to try out.
Rescheduled to Thursday 29th October 2026: November Tribe Drop:
Find out what goodies (or baddies, depending on your perspective) Tribe subscribers will be getting in November, and get the first look at some new model rules while we’re at it…
Prepare for Glory in the name of Menoth
Faithful of the Iron Kingdoms, the hour is upon us! Menoth’s Covenant of the Flame marches to war, bearing the righteous fury of the Lawgiver himself. The Defenders of the Flame Command Set releases today, alongside two venerable engines of Menoth’s judgement, the Crusader heavy warjack and Revenger light warjack.
The faithful are gathering, the forges burn bright, and the unbelievers have nowhere left to hide.
Start your Menoth army with Defenders of the Flame.
Faith in your heart. Fire in your veins. Judgment in your hands.
The Covenant’s crusade begins here! Led by the trailblazing Feora, Marshal of the Flameguard, the Defenders of the Flame Command Set brings together a powerful, synergistic force built for 30-point command-level games.
Take up the mantle of the Covenant, stand shoulder to shoulder with the faithful, and bring the Lawgiver’s judgement to those who would defy him.
The new range is available now, so there’s no need to wait for the next full moon. Unleash the Necrofactorium's undead horrors today!
Feora heralds a new era for her people, one rooted in the purity of the past. She strides into battle as a living engine of destruction, her flames strengthening the faithful and reducing the impure to ash. Where Feora leads, the Flame follows. Woe betide those who stand in her way!
At her side stand more champions of the Covenant’s cause:
Crusader heavy warjack: A venerable engine of destruction, built to endure the fiercest fighting and deliver Menoth’s judgement through a choice of devastating ranged and melee armaments.
A century of service has done nothing to cool its righteous fury.
Valeria, the Whisper of Death: A character solo whose ominous presence promises a grim fate for those unfortunate enough to cross her path. The Lawgiver’s enemies would do well to listen to the whispers.
Pyrrhus, Flameguard Commander: A steadfast leader of the faithful, ready to guide the Flameguard into battle and ensure the Covenant’s warriors stand firm in the face of adversity.
Flameguard Defenders: Shield locked and weapons raised, these disciplined warriors form an unyielding wall between the faithful and their foes. When the enemy comes crashing down, the Defenders hold the line.
Need more faithful to bolster your ranks? The Flameguard Defenders are also available separately, making it easy to reinforce your battle line. Let the unbelievers break themselves against your shieldwall!
Want to know how this fiery force fights? Catch the full overview in the Warmachine Autumn preview, so you can familiarise yourself with Feora and her followers before marching to war.
A century of service. An eternity of faith.
The oldest warjack chassis still in active service, the Crusader has spent more than a century carrying out the will of the Lawgiver.
Durable, dependable and utterly devoted to the destruction of Menoth’s enemies, this venerable war machine remains a cornerstone of the Covenant’s forces. Time has not diminished its purpose. If anything, the Crusader has had a century to perfect its craft.
And what a glorious craft it is! The Crusader can bring the fight up close with its formidable melee weapons or punish the enemy from range with its ranged armaments. Whatever the battlefield demands, this trusted workhorse is ready to answer.
Upcoming Warmachne Events:
Event registration for Lock & Load US attendees went live on Longshanks last week, with some events filling up in record time!
Now we’ve got a good idea of which events are in high demand, we’ll be adding more spaces wherever we can.
We’ll send an Eventbrite email to all badge holders in advance announcing the date and time the new spaces will go live, to give those who missed out the best chance to secure their spots. We’ll also announce it in the dedicated Lock & Load US thread in the official Warmachine Discord.
All the best,
ThunderMouser






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