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NEWS: Totally Pawsome Policies for Interviews and Reviews - Thundermouser

  Hail Mighty Readers and Rollers of the Maths Rocks, We love to interview people in the TTRPG scene so if you are in one of the following r...

Showing posts with label Pirate Borg. Show all posts
Showing posts with label Pirate Borg. Show all posts

Monday, 24 August 2026

NEWS: Talk Like a Pirate Week and special offers from Pirate Borg - Limithron




Hail Mighty Readers and Followers of the Luck Gods Math Rocks,
Our friends at Limithron, wanted to remind people that its talk like a Pirate Week and before we get into that, whilst the campaigns are over, you can still dip in and back if you haven't already for top content:

From the Depths Below

Limithron's Pirate Map Collection


"OK, now the business is out of the way lets get back to Talk Like A Pirate Week.  Here's what Luke at Limithron had to say:

Ahoy again, ye scallywags!


It’s time for the biggest, most ill-gotten, salt-crusted, bilge-soaked, and booty-laden day of the year: International Talk Like a Pirate Day! (Sept. 19th)


Every year, we pack the day/week full of in-store events, ghastly deals, and new releases. Here’s your chance to join in the voyage:

  • Webstore Discounts. Now through Sept. 19th, there’s deals aplenty all through the shop.

  • New Exclusive Adventure: Parrot Borg. More on this in a moment.

  • In-Store Events. Plus the launch of Harbourmaster Rewards Season 4!

TLAP Webstore Deals (LIVE NOW!)

New Adventure: PARROT BORG


This month, Patreon subscribers got access to the alpha files for Parrot Borg — our newest adventure! From now through all of September, there’s only 3 ways you can get it:

  1. Submit an event of your own for TLAP Week. You’ll get the PDF for FREE!

  2. Subscribe on Patreon at the Quartermaster tier. You’ll get immediate access to the PDF!

  3. Buy a physical copy from your local game store. They have exclusive access until October.


If your local store doesn’t stock it, ask them to! This month, they get some free with every order.


All the best,


ThunderMouser

Tuesday, 4 August 2026

KICKSTARTER: Pirate Borg Summer Boarding Party - Limithron




Hail Mighty Readers and Followers of the Luck Gods Math Rocks,
We just wanted to drop a reminder that you're onto the last couple of days to back the campaigns for The Pirate Borg Summer Boarding Party.  To back this please click on the links below:

From the Depths Below

Limithron's Pirate Map Collection


All the best,


ThunderMouser

Wednesday, 15 July 2026

KICKSTARTER CAMPAIGN INTERVIEW: Pirate Borg Boarding Party: Kawe's Pirate Borg Miniatures - Westfalia Miniatures

With us following Limithron's Pirate Borg Boarding Party Summer, we have been lucky again to get an interview with miniature designer Kawe of Westfalia Miniatures, designer of some Trench Crusade Miniatures, Deathbringer Miniatures from Dungeon Craft and Professor DM fame and now the forthcoming miniatures to help make Pirate Borg maps awesome for each player (one of the three that are creating and designing new things for Pirate Borg this summer with each one running a funding campaign via kickstarter whom you can support via the following links:

Westfalia's Pirate Borg Miniatures

From the Depths Below

Limithron's Pirate Map Collection

Each has successfully smashed their initial goals with over 20 days left to go, and so we couldn't wait to show you some of the fabulous work that Kawe has done previously to give you an idea of what is yet to come...
(Images are of completed miniatures that were designed by Kawe and whilst not Pirate Borg (they're from Trench Crusade), you can see images of the PB mini's on the campaign page listed above.) 


Totally Pawsome:  How do you work out which themes to create pieces for?

Kawe: Stuff we like! And it obviously helps if something is popular to start with. 


TP:  What would you say sells your miniatures to people?

K: Design, Quality and reliability. 


TP:  What is the turn around time from designing a concept to having it ready for printing?

K: That varies widely - between 1 week and 1 month. 


TP:  What is your favourite piece that you've created and why?

K:  There are too many, but I very much like Aguirre piece from last year.  https://www.westfaliaminiatures.com/product-page/aguirre 


TP:  Coming up with a piece is often an idea that gets written into a journal to come back to. How often do you find yourself working on one piece and another comes to mind and can you give an example?

K:  Constantly 


TP:  What do you think is most inspiring about your miniatures and why?

K:  We're trying to do original stuff. Sounds cheesey, but it's really about exploring new concepts. 


TP:  Where do you see your business taking you in 5 years?

K:  I stay right where I am. I like how things are. :--) 


TP:  If you were given the time and opportunity to create anything you wanted what would it be and why?

K:  Probably extensive scenery projects. 


TP:  Who do you admire in the fantasy community and why?

K:  They're real people. 


TP:  What got you all into TTRPG's in the first place?

K:  Red Box D&D - how could anybody resist buying that? 


We hope to be able to bring the final interview from the campaign (Limithrons) to you prior to the campaigns ending with updates.

Thank you,



ThunderMouser

Tuesday, 7 July 2026

KICKSTARTER: Pirate Borg: Boarding Party Summer: From the Depths Below - LIMITHRON




One of the games that grabbed our attention at UKGE was Pirate Borg with the deliciously dark and tempting supplement "From the Depths Below" (which hits kickstarter today as part of Limithron's Boarding Party Campaign which is three campaigns together (the other two being: Westfalia's Pirate Borg Miniatures and Limithron's Pirate Map Collection.)  We were lucky enough to grab a bit of time with Will, creator of "From the Depths Below," and as we can't wait to dive into our own supernatural adventures on the seven sea's we just had to find out a bit more about this title as well as about Will themselves...


Totally Pawsome:  As a creator of From the Depth's Below, what inspired you to design it and with it coming to Kickstarter what do you feel it brings to a table that will have people falling in love with the setting?

Will RD:  Creating different settings for Forbidden Psalm has always been the goal so that people can play whatever setting that they like the most. Pirates was one that I got asked about a lot and when I started chatting with Limithron last year it all fell into place. It was a no brainer and soon as I started the project it flowed so easily. Making a game that was both fun to play, silly and horror themed all at the same time was such a blast to do.  


TP:  What would you say is the best selling point of your expansion and what does it have in common with your other releases?

WRD:  As a stand alone game it offers everything a player needs to get playing. If you've played Forbidden Psalm before there is a whole new campaign, ship to ship combat, pirate captains and so much more. If your new to Forbidden Psalm there has never been a better time to get involved. This game adds everything you need with no other books required to play. With the Pirate Maps by Limithron, miniatures by Westfalia you can get everything you need to play From the Depths Below. If you like skirmish wargames, narrative games and random tables this might be a game for you. The game is still based off of the core rules of Forbidden Psalm, so its easy to pick and learn and the award winning game design is still in place. But now you get to add a whole manner of madness and fun to your games. New monsters, weapons, a full narrative campaign and pirate captain hats. 


TP:  Within From the Depths below do you have a favourite character that you designed and why?

WRD:  I think that less a character and more a piece of equipment haha. So each captain has a pirate captains hat and my favourite is the living octopus hat that either gives you or your opponent benefits in combat depending how the octopus feels. I am also fond of the Deep Sea Corpse Collector a shark variant of the same creature from Forbidden psalm. 


TP:  How do you see From the Depths below developing the Pirate Borg setting and what can you tell us anything about future products?

WRD:  From the Depths below adds a whole narrative campaign to Pirate Borg that offers a detailed story of stopping a cosmic horror from beneath the waves. It adds monsters and new weapons to the RPG but also stands as its own skirmish wargame. So if people are RPG players or more into miniatures there is something here for them. It can also be run along side the TTRPG to add more tactical combat to games of Pirate Borg. Future projects end of this year there is a redesigned edition of Last War coming with all new art and layout [core rules have not changed] and a full expansion called into the Dead Woods! 


TP:  When you created the book what were the key things you wanted to include and why?

WRD:  Unlike in other Forbidden Psalm games where you do not have a leader in the same way I wanted the pirate captains to be a major feature and so crew creation is very much centred around who your captain is and what class they belong to. I also wanted ship to ship combat as felt that it would not be a pirate game without the ability to fire cannons at each other and NPCs. 


TP:  Who do you think would love to play your Pirate Borg and why?

WRD:  If you like roleplay games that take no time to learn and get you right into the game Pirate Borg is for you. Pirate borg is the perfect blend of the OSR philosophy and silly fun. If you like pirates you should check it out.  


TP:  Where do you see your TTRPG writing career taking you in 5 years?

WRD:  Honestly no idea, when I set out to make games 6 years ago I did not predict it would be my full time career. so now that it is I guess I hope that remains the same and I keep making things people like. Failing that I might become a hermit or live in the woods somewhere. Lately I have been doing more and more of my own art tho and that has been a blast to do.  


TP:  If budget was not a problem and you had an infinite fund to call upon, what do you think you'd like to develop and bring to the fore?

WRD:  I would love to convert Forbidden Psalm and its family of games into turn based combat video games if budget was no option. Another dream of mine is to create a big art book based off of my roleplay groups game that has been going for around 20 years now. The word and setting have been shaped by players and I would love to see that realised. 


TP:  Who do you admire in the Independent TTRPG writing space and why?

WRD:  For me it is the authenticity of it all. You see people making art, sure to make money and live but mostly because they feel driven to create weird, wonderful and inspiring worlds and games. The refusal to give into AI, to 'sell out' and to make things people want to see made. Speaking with other creators and seeing people so passionate about games regardless of who will play them is a joy. I want to be clear I also see value in the mass produced TTRPGs as well. It's like some people want that mass produced food and others want a home cooked meal. Both can fill you up but they come from a different place and offer different experiences. 


TP:  What got you into TTRPG's in the first place?

WRD:  I was the typical nerdy kid, bullied and too shy to do other things. Meeting other people that wanted to play games is what got me into them back when I was 14. What has kept me is the way the way in which RPG players come together to undertake a ritual of storytelling collectively, that is as old as mankind. 


For more on this campaign, keep up to date with us alongside others in this Summer of Boarding Fun as we prepare to hoist the mainsail and keep those scabrous dogs in order...


Thank you,



ThunderMouser