With us getting excited for the forthcoming release from Para Bellum Games Conquest: First Blood, City States Terataur, we wanted to share what was coming next month for Old Dominion as well as the Sorcerer Kings. All of which are set to be released on 22nd October 2026 but available for pre-order now, here's what is to come:
To learn more about the Old Dominion click here.
To learn more about the Sorcerer Kings click here.
Some of the greatest Heroes and Saints of the Dominion, collectively known as Heralds, were not buried in the grand mausoleums and sepulchers of their predecessors. Their treated remains were encased in stone and metal, becoming ornate statues that provided comfort and solace to their followers long after death. Hazlia’s Fall innervated their remains, but for centuries they remained trapped in the protective casings. Only an incredibly high concentration of Hazlia’s Dark Power can grant these forms mobility, coursing through their skeletal limbs as dark flame to move their heavy structures while softening the metal. On the battlefield, once exposed to enough power, their blows are unstoppable, their flesh impervious, and their effectiveness uncontested.
The Fallen Pantheon was not composed only of divinities. Countless angels, seraphs, cherubs, thorns, powers, and principalities were incarnated to serve their will and needs. Hundreds, perhaps thousands, of these were destroyed during the Fall, but a few proved more resilient. Individually named and revered, their shrines and statues became loci of power and belief, allowing them to retain a toehold in the Prime Domain after the Theomachy that culled the Pantheon immediately following the Fall. Awakened by the rituals of the ever faithful or commanded by their Fallen Divinities their heavy bodies can soar through the heavens, their memories of flight strong enough to overcome the laws of the world as they Herald the arrival of their Gods in a torrent of bloodshed and murder.
There are those Eternals that see perfection as the ultimate goal of all Creation. Since they are perfect, why can’t all of Creation be? They have taken upon themselves the heavy burden imposed by their perfection: removing all imperfection from the Domains so that Creation might not be sullied by their presence while making room for more of those things and creatures that they deem worthy. Over untold millennia of open conflict with everything they have become formidable warriors by necessity, as inferior creatures, unable to understand their own inequity, often resist their merciful destruction. Coupled with their incredible resilience and ability to restore themselves, they make unstoppable foes on the battlefield.
There are few creatures as difficult to deal with as the Eternals of the Earth Domain. Possessed of an unfathomable conviction of their own perfection, these powerful elementals cannot be forced or cajoled, their innate arrogance makes them incredibly resistant to this type of overt manipulation. Their ego, though, does make them susceptible to flattery and subterfuge, allowing powerful sorcerers to lay traps for them to willingly blunder into. They are commonly used as guardians and protectors of key structures or locations simply so their summoner doesn’t have to deal with their insufferable nature. When gainsaid, insulted, or god forbid, their perfect forms are damaged, they become infuriated, drawing on the very strength of the earth to renew their form and crush their foes.
Having unlocked the Elemental Domains of Primordial Balance, the sorcerous cabal that caused Hazlia’s Fall fled the destruction of Capitas across a chain of volcanic islands they raised. Forced, ultimately, to raise an entire continent from the very seafloor, the people they saved would see their Kings turn the new, barren and desolate lands into flourishing realms. Today, the Elemental Courts of Erme, Who moves the Oceans, Dyelin, Pyre of Gods and Men, Hormus, Who Lays Mountains Low, and Alessa, Weaver of Winds and Fates, thrive side by side their reflections in the Elemental Domains – while their Enclaves remain locked in a constant pursuit of knowledge, artistry, military and, above all, sorcerous might to support their masters’ purpose: absolute control over the Elements, so that they can preserve and rule Balance’s Domain – the world.
All the best,
ThunderMouser







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